In Heroes of the Storm, there is now talk about how much the matchmaking has improved in recent months. We have the statistics for you.
Fair Matches, but Longer Queues
The creators of Heroes of the Storm are noticeably patting themselves on the back as they published a new blog post a few days ago. They summarize what has changed in matchmaking since BlizzCon 2015 and highlight the most important points.
The most important point is probably the number of “fair” matches that have now occurred. A match is considered “fair” when the algorithm predicts both teams have a win chance between 45% and 55%. “In the past,” only 2 out of 3 games were balanced, now it’s over 97%.

They also attribute this to the special rules that have been introduced for “Quickmatch”. It is now ensured that teams with a support hero almost always face opponents who also have a supporter. The same applies, by the way, for warriors; here too, they focus on more balance.
However, these additional rules also have their drawbacks. The waiting time for a match has increased from an average of 80 to 130 seconds. However, this development is manageable if it means fairer and thus more enjoyable matches.

In the future, they will continue to address the community’s feedback and are currently working on a rule that would limit the appearance of certain heroes within a team. This particularly concerns characters with very low “lane presence” who often gank or fulfill other map objectives. Thus, in the future, a maximum of one of the following heroes could appear in a team:
- Abathur
- Cho’gall
- Lt. Morales
- Murky
- Nova
- The Lost Vikings
Players who team up can still bypass this rule if it goes live.
For more information about the game, visit our Heroes of the Storm topic page.