Plant Growth

- Spell level: Level 3
- Available classes: Druid, Bard, Ranger, Cleric (Circle of Nature), Paladin (Oath of the Ancients), Warlock (Pact of the Archfey)
- Casting time: Special (1 action for Overgrowth or 8 hours / 800 rounds for Enrichment)
- Range/Area: 150 feet (100-foot sphere)
- Duration: Instantaneous
- Damage/Effect: Control
- School of magic: Transmutation
- Attack/Saving throw: None
- Components: V, S
- Spell at DnD Beyond
Plant Growth is an incredibly practical and powerful spell – both in combat and out of it. If one knows how to use and appreciate it. With the Overgrowth effect, you can make existing plants grow and flourish and, depending on the game master, shape and creatively use them, for example, to thicken cover or change terrain.
The latter point is particularly powerful in combat, as you can shape the entire environment into extremely difficult terrain within a vast area of 100 feet. This reduces the movement speed of all creatures in this environment to 1/4, as they must deduct 4 from their movement rate for every foot they move.
The spell becomes even more powerful by allowing you to leave specific areas untouched, exempting yourself and your companions from this effect. This way, you can effectively use the spell both in role-playing and combat and influence the environment. And that for a relatively low spell slot of level 3.
Additionally, you can spend 8 hours in role-playing to apply the Enrichment effect. With this, you can enhance all soil and plants within a half-mile radius around you and double the yield of these plants – for a full 365 days. The villages will thank you.