Blindness/Deafness

- Spell level: Level 2
- Available classes: Sorcerer, Wizard, Cleric, Bard, Druid (Circle of Spores)
- Casting time: 1 action
- Range/Area: 120 feet
- Duration: 1 minute (10 rounds)
- Damage/Effect: Blind
- School of magic: Transmutation
- Attack/Saving throw: Constitution saving throw
- Components: V
- Spell at DnD Beyond
A completely underrated advantage of the Blindness/Deafness spell is that it requires no concentration. Most spells that bring persistent effects into play require a spellcaster to concentrate on them and can lose this concentration at any time if they take damage.
And since every spellcaster can only focus on one concentration spell at a time, the choice is often difficult. However, Blindness/Deafness comes without this requirement and can impose the effect of Blind or Deaf on a selected target.
This way, you can produce a really annoying effect with a comparatively small level 2 spell without needing to concentrate on it. If you use a higher spell slot, you can even choose an additional target for each level above level 2 with a single spell.