Here are 5 inconspicuous spells in Dungeons & Dragons that are much stronger than they seem

Blindness/Deafness

  • Spell level: Level 2
  • Available classes: Sorcerer, Wizard, Cleric, Bard, Druid (Circle of Spores)
  • Casting time: 1 action
  • Range/Area: 120 feet
  • Duration: 1 minute (10 rounds)
  • Damage/Effect: Blind
  • School of magic: Transmutation
  • Attack/Saving throw: Constitution saving throw
  • Components: V
  • Spell at DnD Beyond

A completely underrated advantage of the Blindness/Deafness spell is that it requires no concentration. Most spells that bring persistent effects into play require a spellcaster to concentrate on them and can lose this concentration at any time if they take damage.

And since every spellcaster can only focus on one concentration spell at a time, the choice is often difficult. However, Blindness/Deafness comes without this requirement and can impose the effect of Blind or Deaf on a selected target.

This way, you can produce a really annoying effect with a comparatively small level 2 spell without needing to concentrate on it. If you use a higher spell slot, you can even choose an additional target for each level above level 2 with a single spell.

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This is an AI-powered translation. Some inaccuracies might exist.
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