Helldivers 2: Patch Notes – New update nerfs the best weapons and brings deadly weather events

Helldivers 2: Patch Notes – New update nerfs the best weapons and brings deadly weather events

The new update for Helldivers 2 is live. Alongside many bug fixes, it also addresses the best weapons. A new feature makes the Helldivers’ visits to hostile planets even more unpleasant.

Why were the weapons nerfed? Today saw a new update for Helldivers 2 for Steam and PS5. On PC, you’ll need to update 1.6 gigabytes, while on the PS5 it’s 2.9 gigabytes.

The developers released a post alongside the regular patch notes explaining why the best weapons are now being nerfed. They stated that they want all weapons in the game to be fun to use.

However, when there are weapons that are particularly strong, many players feel compelled to use the “good” weapons instead of playing what they want. That’s why the weapons that are in the “meta” are being nerfed now.

Here you can watch the trailer for Helldivers 2, where the mechs were also announced.

The Meta Build is No Longer Meta

Which weapons are being nerfed? Specifically, the SG-225 Breaker loses 3 shots in the magazine, now having 13 instead of 16. Moreover, its recoil has almost doubled from 30 to 55. 

The RS-422 Railgun has also been nerfed. It now has less armor penetration in safe mode, meaning when the weapon cannot explode. Additionally, the railgun now does less damage against durable enemy body parts. This makes the weapon less effective against Strikers and Acid Titans

The shield generator backpack has also received a nerf. The delay before recharging is now supposed to be longer.

As a result, the best loadout has been significantly nerfed. Previously, it combined the defensive properties of the shield generator backpack with the SG-225 Breaker, which could quickly thin out entire hordes of enemies, as well as the railgun against strong and armored foes.

Other weapons are getting stronger: The SG-8 Punisher has been buffed; it can now carry a total of 60 shots, causes more staggering effects, and deals 5 more damage per shot.

However, the most significant buff has likely gone to the FLAM-40 flamethrower, which now inflicts 50 % more damage per second, making it easier for you to roast bugs. 

You can find the complete English patch notes with all changes and bug fixes here:

The patch notes for patch 01.000.100

Major Updates
Planetary Hazards active

  • There are now additional weather events on many planets that randomly appear during missions, from fire tornadoes to meteor showers and more.

Balancing

Eradicate Missions

  • Eradicate missions now require more kills and enemies spawn more often. The time to complete the mission was previously shorter than intended and should now take twice as long to complete.

Primary, Secondary, and Support Weapons

  • SG-225 Breaker – Decreased magazine capacity from 16 to 13, increased recoil from 30 to 55
  • SG-8 Punisher – Increased total ammo capacity from 40 to 60, increased stagger force, increased damage from 40 to 45 per bullet
  • SG-225SP Breaker Spray & Pray – Increased armor penetration, increased fire rate from 300 to 330, increased pellets from 12 to 16 per shot, decreased mag size from 32 to 26
  • RS-422 Railgun – Decreased armor penetration in Safe Mode, decreased damage against durable enemy parts
  • FLAM-40 Flamethrower – Increased damage per second by 50%
  • LAS-98 Laser Cannon – Increased damage against durable enemy parts, increased armor penetration, improved ergonomics

Tactical Equipment

  • Shield Generator Pack – Increased delay before recharging
  • Orbital 120MM HE Barrage – Increased duration of the bombardment, decreased spread
  • Orbital 380MM HE Barrage – Increased duration of the bombardment, decreased spread

Fixes

  • Fixed armor rating values not reducing damage as intended.
  • Fixed certain Bug Holes (including Stalker Nests) that were unnecessarily hard to destroy.
  • Fixed anti-aliasing toggle not working on PS5.
  • Balanced lighting across all planets to solve cases where the game was too dark.
  • Improved flashlight efficacy.
  • Increased visibility during “sand rain” weather on Erata Prime.
  • Updated tutorial materials and lighting.
  • Improved cases where some materials could look blurry if “Lighting” graphic setting was set to “Low”.
  • Fixed timing issues that could occur in the “Extract E-710” primary objective.
  • Changed button interaction behavior for buttons in bunker POIs. Helldivers will now let go of the button after holding it for a few seconds.
  • Fixed some cases of large assets floating if the ground beneath them was blown up.
  • Helldivers standing next to ICBMs during launch will get properly toasty with a chance of not-so-spontaneous combustion.
  • Fixed unthrowable snowballs after ragdolling.
  • Fixed being able to use grenades after drowning.
  • Camera no longer locked on the player’s own corpse and blocking spectator mode.
  • Helldivers now take damage from fire, gas etc. generated by other players.
  • Armor no longer stretches when dismembered.

Known Issues

These are issues that either were introduced by this patch and are being worked on or stem from a previous version and have not yet been resolved.

  • Picking up items from caches may cause characters to freeze in place for an extended period of time.
  • Picking up items from bunkers and caches in quick succession may render one of the items unpickable.
  • Players cannot unfriend other players befriended via friend code.
  • Players may be unable to select loadout or return to ship when joining a multiplayer game session via PS5 Activity Card.
  • Occasionally mission reward multiplier may not be applied.
  • Mission objective HUD displays different numbers for client and host during some missions.
  • Default armor is always shown while viewing the warbond, regardless of the armor that player has equipped.
  • Text chat box display is obstructed by the cinematic letterboxing during extraction.
    Some text in the HUD/UI is missing or not displaying correctly.
  • Players may experience issues when many players attempt to login and/or play at the same time:
    • Login rate limiting
    • Players may become disconnected during play
    • Various UI issues may appear when the game interacts with servers
    • Some games may not be joinable by others for a short period of time

The patch notes come from the official Discord of Helldivers 2.

Deadly Weather Events Haunt the Helldivers

What are these weather events? The new patch for Helldivers 2 introduced a new feature designed to make life even harder for players. Random environmental events can now occur on the planets, intended to ruin your day. 

The developers are talking about fire tornadoes, meteor showers, and other deadly events that await you. If you’ve been frustrated by poor visibility during a storm so far, you should be careful.

The events are not meant to be visible before the start of a mission and are supposed to occur only once you are already on the planet. So, it might be that you need to seek shelter somewhere or that the launch of the rocket has to be interrupted because a tornado passes by. 

Another difficulty for players was introduced a few days ago. The Game Master team led by the legendary Joel has been expanded to now harass you with enemies around the clock.

Source(s): Patchnotes im Discord von Helldivers, Patch Ankündigung im Discord von Helldivers
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