Some data collectors have analyzed: What is typically found in a card pack of Hearthstone? How often do Legendaries appear?
The Beautiful World of Statistics
The best part about Hearthstone is obviously opening the card packs. But what is actually typically inside each pack? Sure, 5 cards. But how often do epic cards appear? How often legendary? Which card is the most common and which is the rarest? This question was tackled by the operators of HearthSim, who analyzed over 15,000 card packs from The Grand Tournament. The result is quite detailed and should put skeptics in their place. Here are the most exciting data:
- 1.01% of all cards in packs are legendary. On average, one needs 20 card packs to obtain legendary additions for their collection.
- Legendary cards are most commonly found in golden form: With a chance of nearly 8%. Epic cards only appear in golden form 4.7% of the time and rare ones 5.8% – commons lag behind with 2.1%.
- The distribution of class cards in the packs is extremely fair. Each 6.66% of all cards belongs to a specific class (Mage, Hunter, etc.), the remaining 40% is consequently neutral.
- The most common cards are the King’s Elekk and the Lance Carrier, both appear roughly in every 13th card pack.
- The rarest card is Eydis Darkbane, which appeared only 26 times in the 15,000 packs.
- For particularly good hiding, the Mistcaller wins a prize, as he did not appear even once in his golden form.
Interesting: It seems that there is a “mercy factor” at play. Statistically, among people who open 50 card packs, 7.4% are unlucky and pull no Legendaries at all. But reality shows that among the 163 submissions who opened over 50 packs, there was always at least one legendary card included.
Basically, no one should have any complaints – the odds for distributing rare and golden cards are almost identical to those of the classic card packs. Thus, there has been no manipulation of probabilities at the expense of the community – an accusation that keeps surfacing, but likely stems from the personal feeling of “bad luck” among players.



