Hearthstone: Auf diese 5 Un’Goro-Karten freuen wir uns besonders

Hearthstone: Auf diese 5 Un’Goro-Karten freuen wir uns besonders

We have selected five cards from the new “Un’Goro” expansion for Hearthstone . We will tell you why we are particularly looking forward to these.

In a few days, the new Hearthstone expansion “Journey to Un’Goro” will be released with some powerful cards that will shake up the game significantly. We have picked out 5 favorites that we are particularly excited about.

Primordial Glyph

Mages receive a new, relatively inexpensive spell. The Primordial Glyph costs 2 mana and allows the player to discover a spell that costs 2 less. Everyone knows the games where a Fireball would have cost 5 gold on turn 5 and a Fireball for 2 mana is not to be underestimated either. The mage essentially gets a “spell of choice” that can save him without any special costs. “Lucky combos” are particularly interesting here – because a Mana Wyrm could become quite powerful with an endless chain reaction of glyphs.

Primalfin Champion

Paladins get a Murloc that will likely be played even outside of Murloc decks. For 2 mana, it has stats of 1/2, but it has an interesting deathrattle effect: Return all spells you cast on this minion to your hand. This makes the Primalfin Champion the perfect candidate for a Divine Shield, Blessing of Might, or Blessing of Kings. The opponent is essentially forced to cast a Silence effect if they don’t want all buff spells to find a new target soon.

Lyra the Sunshard

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The new Legendary for Priests is quite random, but that’s exactly what makes the card interesting. As long as the 3/5 minion is on the field for 5 mana, every spell cast will give the Priest another random Priest spell. Especially in combination with a Summoning Stone, I can imagine funny scenarios where Lyra the Sunshard will ruin the opponents’ day. Although random effects are frowned upon by many players, they undoubtedly create the funniest and most memorable moments in the game. Once Lyra meets her end, Yogg-Saron can make the madness perfect…

Dinomancy

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The hero power of the Hunter is probably the most focused in the game. It dictates the entire playstyle of the Hunter, so one should always go “straight to the face”. With the spell Dinomancy, that can change. For 2 mana, the Hunter’s hero power becomes “Give a Beast +2/+2”, which can make even small spiders into powerful minions. A Hunter who really tries to get to the late game and not end the game by turn 5 or 6 sounds like much more fun for both sides.

Free from Amber

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Finally, another Priest card and one of the most expensive spells in the game. For 8 mana, you discover a minion that costs 8 mana or more with Free from Amber and play it immediately. With cards like Ysera or Y’Shaarj, Hope’s End, depending on the situation, there can be high value derived from it. In the “worst case,” you at least have an 8/8 minion, which is a threat. In general, however, the card is likely to be a “Win More” card and rarely a lifesaver. Especially in the “wild” game mode, you might as well summon a Ragnaros.

What are your favorite cards in “Journey to Un’Goro”? What are you particularly looking forward to?


You can find all 135 cards from “Journey to Un’Goro” in this article.

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