Hearthstone: These nerfs weaken some of the strongest decks

Hearthstone: These nerfs weaken some of the strongest decks

In Hearthstone, there are a lot of nerfs. This mainly affects the Gralshaman, but Shamans and Paladins also have to suffer.

In the meantime, a new meta has slowly established itself in Hearthstone. After almost two weeks of the “Rastakhans Rumble” expansion, players have gotten used to the new decks. However, this time, the creativity is a bit disappointing, as instead of many new archetypes, mainly existing decks have become even more dominant.

For this reason, the developers want to make some adjustments today, December 19, 2018, and release a small patch.

Hearthstone Nerf Wild Growth

Druids are getting slower: Two standard cards from the Druid are being nerfed, as their mana costs are being increased. The spell “Wild Growth,” which previously granted an empty mana crystal for 2 mana, will now cost 3 mana.

Hearthstone Nerf Nourish

“Nourish” is also becoming more expensive, a spell that allows either the gaining of 2 mana crystals or drawing 3 cards. The cost also goes up by 1, from 5 mana to 6 mana.

Hearthstone Nerf Level Up

“Odd Paladin” specifically nerfed: Another change involves the Paladin, whose spell “Level Up” will have higher mana costs. The cost increases from 5 mana to 6 mana. This is mainly intended to prevent the card from being played in the “Odd Paladin” deck, which currently dominates many matches.

Gralshaman on its way out: Another weakening affects the neutral card “Saronite Chain Gang.” This summons “a copy of this minion” according to its description. This text will be altered, so that the card “summons another Saronite Chain Gang.” This primarily affects the Gralshaman, as this means they can no longer create endless copies of the Gralshaman.

Hearthstone Nerf Saronite Chain Gang

Also, the combo to gain 20,000 armor will no longer be possible.

Hearthstone Nerf Leeching Poison

No lifesteal for rogues: Blizzard also has a change for Rogues. The spell “Leeching Poison,” which previously granted lifesteal to the weapon, will be changed. The weapon will now have lifesteal for only the current turn. As compensation, however, the mana cost will be reduced from 2 to 1.

Dust gain increased: Those who own the corresponding cards and have no further use for them can disenchant the corresponding cards for their full crafting cost for two weeks after the patch.

What do you think of these changes? Are they good and meaningful adjustments? Or is Blizzard ruining some of the strongest decks with this?

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Source(s): playhearthstone.com/en-us/
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