A new Hearthstone card will completely change Priest deck building. Both players can then perform two turns in a row!
In the lead-up to the release of Kobolds and Catacombs, the next Hearthstone expansion, the developers are constantly presenting new cards. Although players thought that there couldn’t be “crazier effects” introduced, the development team has proven otherwise.
Priests seem to be increasingly focusing on dragons in Kobolds and Catacombs. And one dragon truly “takes the cake”: Temporus.
Temporus is a 6/6 minion for 7 mana and is also a dragon, which provides powerful synergies for the priest. Its battle cry makes most players’ eyes widen: Your opponent plays two rounds. After that, you play two rounds.
That sounds as crazy as it is: Once Temporus is played, the Priest’s turn ends and the opponent takes their turn – for two full turns. This means they can spend all their mana, end their turn, and repeat that again. Only after that can the playing Priest take their turn and also complete two turns.
Fans are still not quite sure about the sense and nonsense of the card. It takes a very specific deck for Temporus to work. Allowing an opponent two turns late in the game is likely to lead to defeat.
Perfect Temporus combo deals 112 damage
A possible, devastating “perfect” combination has already been devised by the clever minds:
- Turn 9: Temporus
- Survive the opponent’s double turn (easier said than done)
- Turn 10: Prophet Velen, Illusionist (on Velen)
- Extra turn: Illusionist (on Velen), Mind Blast (40 damage), Mind Blast (40 damage), Holy Smite (16 damage), Holy Smite (16 damage)
That’s 112 damage “in one go” and with the minions, you could also attack.
Basically, Temporus seems to be a typical “win more” card, only worth playing if the Priest is already well ahead. Anything else borders on suicide.
What do you think of Temporus? A cool card or just theoretical play?



