Hearthstone is changing its game rules. Rogues will also get secrets. We will show you these and more cards here.
In a few weeks, Hearthstone will launch the next expansion. Kobolds and Catacombs brings numerous new cards, the first of which were revealed at BlizzCon 2017. Now Blizzard has started publishing more cards while announcing a small gameplay sensation: Rogues are getting secrets! Until now, these cards were exclusive to Paladins, Mages, and Hunters.
We will show you which highlights have already been revealed.
9 new Hearthstone cards from Kobolds and Catacombs
As a neutral minion, there is the Feral Gibberer, a 1/1 minion for 1 mana. The twist is that you get a copy of this minion in your hand every time it attacks an opposing hero. Together with the right buff cards, that should create great combinations, especially benefiting Paladins and Druids.
Rogues get secrets. One of them is Sudden Betrayal for 2 mana. When an opposing minion attacks the hero, it instead attacks a neighboring minion. Thus, in the best case, two enemy minions eliminate each other.
A second secret card for the Rogue is Cheat Death – also for 2 mana. When an allied minion dies, it instead returns to the Rogue’s hand and its mana cost is reduced by 2.
For Priests, there is an addition for Dragon decks. The Duskbreaker is a dragon for 4 mana, with stats of 3/3. Its Battlecry deals 3 damage to all other minions if the Priest holds another dragon in hand.
The legendary weapon for Shamans has also been revealed and will delight all RNG fans. The Runespear costs 8 mana and has stats of 3/3, but a special effect. After the hero attacks with this weapon, the Shaman discovers a spell. This is then cast on random targets.
Druids get a card with 3 options. Branching Paths costs 4 mana and allows the Druid to choose between:
- “Draw a card”
- “Give your minions +1 Attack”
- “Gain 6 Armor”
The Druid may choose twice, allowing for effects to be activated twice. This gives the card particularly much flexibility and can be used in almost any situation.
For Paladins, there is the spell Level Up!, which for 5 mana grants all Silver Hand recruits +2/+2 and Taunt. A clear addition to the Paladin’s “Token” deck.
Hunters can look forward to a new Legendary. The minion Kathrena Winterwisp comes with weak stats of 6/6 for 8 mana but compensates with a Battlecry and a Deathrattle. Both effects say: Recruit a beast. (Recruiting summons a minion from the deck and places it immediately onto the battlefield.)
Warriors get a spell that evolves continuously when you hold the card in your hand and play weapons in the meantime. The spell starts as Lesser Mithril Spellstone for 7 mana and summons a 5/5 minion. After playing a weapon, the card becomes Mithril Spellstone and summons two 5/5 minions for 7 mana. After one more weapon, the Warrior finally receives the Greater Mithril Spellstone, which brings three 5/5 minions onto the battlefield for 7 mana. This sounds like a must-have card!
How do you like the new cards so far? Too powerful? Too weak? Or just right to make the game interesting?
Have you experienced divine justice in Hearthstone? This troll was hard punished by karma!










