The overpowering Hearthstone treasures – Crazy cards in single-player!

The overpowering Hearthstone treasures – Crazy cards in single-player!

Permanent Stealth for all minions, even after an attack? The new Hearthstone cards in the dungeons are that crazy!

Soon the next expansion for Hearthstone will be released. However, there will be some changes regarding the amount of solo content in Kobolds and Catacombs. While Knights of the Frozen Throne traditionally had several wings with bosses, Kobolds and Catacombs will feature as many as 48 different bosses!

To emerge victorious from the “dungeon”, a total of 8 out of the 48 bosses need to be defeated, which are drawn randomly. After each (victorious) battle, there is a reward that allows players to upgrade their current dungeon deck. This can be either additional regular cards or actual treasures.

Hearthstone KuK Treasures

And the treasures are impressive!

Treasures make the player overpowered

Treasures are powerful, passive effects that are active permanently. Here are some examples that have already been revealed:

  • Potion of Vitality: You start with double health points.
  • Glyph of Warding: Enemy minions cost 1 more mana.
  • Small Backpacks: Draw 2 additional cards at the beginning of the game.
  • Justicar’s Ring: Your hero power is upgraded and costs only 1 mana.
  • Khadgar’s Scrying Orb: Your spells cost 1 less mana.

However, these are not just “simple” effects that make everything in your deck better. There are also cards that have both negative and positive effects.

The Cloak of Invisibility ensures that all minions of the player have stealth permanently. Even after an attack, stealth remains intact.

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This means that stealthy minions can never be targeted by the opponent. Therefore, all taunt minions lose their effect, and the player is left defenseless against the bosses’ attacks. It must always be well planned which treasure to ultimately add to the deck.

The treasures promise to be an interesting way to keep the dungeons fresh for a long time. It seems as if the developers are fulfilling their promise that no dungeon run will be like the other.

Are you looking forward to the adventures and the treasures? Or is it becoming too absurd and somehow no longer “Hearthstone”?


A new card from regular Hearthstone will also be overpowered. The Duskbreaker is already considered the strongest card Hearthstone has ever had!

Source(s): massivelyop.com
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