Hearthstone nerfs Warrior and Demon Hunter massively – Is the new meta coming now?

Hearthstone nerfs Warrior and Demon Hunter massively – Is the new meta coming now?

A new patch in Hearthstone has been rolled out and mainly ensures that two classes are now losing more often. Warriors and Demon Hunters are being hit hard.

Since Hearthstone released the mini-set for the current expansion “Journey to the Sunken City”, the meta of the card game has become quite monotonous. The best decks have become even stronger, so currently, Warriors and Demon Hunters are particularly prevalent, achieving victories more frequently than average. Too often – according to Blizzard. A new patch has now adjusted several cards, significantly weakening these two classes.

These are the nerfs to Warriors

The spell Shield Shattering now only deals 4 damage to all minions instead of 5 damage. This should ensure that significantly more minions can withstand this attack and the entire board won’t be cleared as often.

The minion Spirit of Tides has generated too much armor, and there is a significant decrease here. Instead of granting 8 armor, the spirit will now only grant 5 armor. Its damage component remains unchanged.

A noticeable nerf hits Nellie’s Pirate Ship. This is the minion summoned when someone plays Nellie, the Great Dredger. In the future, the cost of the gained pirates will no longer be reduced to 1, but only reduced by 1 mana. It will therefore be significantly more expensive to play the pirates from Nellie’s Pirate Ship.

The spell From the Depths will now cost 4 mana instead of 3 mana. It will therefore come into play later and block more of the Warrior’s resources.

These are the nerfs to Demon Hunters

The legendary minion Caria Demon Soul will be slightly altered. Instead of costing 6 mana and having stats of 6/6, it will now cost 7 mana and have stats of 7/7, which also applies to its battle cry effect. It will therefore come into play later but will be a bit stronger.

The minion Battle-Tested Vanguard is likely to be a thorn in the side of many players since early play of the Vanguard often led to a snowball effect where the Demon Hunter won very early. Its health points will be reduced from 2 to 1, allowing it to die to many more effects and rarely survive longer than one turn on the battlefield.

What else is changing?

Several other cards are also receiving changes that affect individual or all classes.

The rogue minion Gnoll of the Wild Paws loses one attack point and now has only 3 attack instead of 4.

The paladin hero card, Lightforged Cariel, increases in cost. Instead of 7 mana, it will now cost 8 mana and will therefore enter the battlefield a turn later. This gives the opponent more time to prepare for the card and one less turn for the paladin to benefit from Cariel’s strength.

The mage minion Grognoggin Siren will be adjusted. Instead of costing 4 mana for 2/5, the Naga lady will now have 2/6 for 5 mana. This means she should strike the battlefield later, but will be a bit more resilient.

The druid spell Earthen Scales will be nerfed. The mana cost increases from 1 to 2, effectively doubling. This should make it less possible for druids to “squeeze” the scales in and benefit from massive armor.

The neutral pirate Handler Pain will be more expensive. Its mana cost increases from 6 to 7, allowing it to be played a turn later. This is primarily understood as a nerf for warriors, although other classes could also benefit from Handler Pain.

The neutral minion School Teacher will be slightly weaker. Its stats shrink from 5/4 to 4/3. Considering that it creates a quite strong card, this nerf should be manageable.

What do you think of these adjustments? Was it time for Warriors and Demon Hunters to be put in check? Or are the classes now “over-nerfed”?

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