Hearthstone finally nerfs the probably most overpowered card in the game

Hearthstone finally nerfs the probably most overpowered card in the game

A new patch is going live in Hearthstone bringing many changes. Especially the currently strongest card in the game is finally being adjusted.

Since its introduction, the Demon Hunter has been very powerful in Hearthstone. It has dominated all games, and the first decks achieved win rates far beyond 60%. The first nerf brought some improvement, but Illidan is still significantly more powerful than its other card colleagues. This led to 10 times more legends than before and garnered much ridicule for the Demon Hunter.

Blizzard has now announced a second balance patch. This time, several cards will be affected again, including the currently strongest card in the game. The Priestess of Wrath will lose some health points, but other cards will also be adjusted.

Here are the nerfs to the classes

Overall, 5 classes will have to deal with changes aimed at slightly reducing their power. The reddit user imicekczech has graphically prepared the changes.

Demon Hunter Nerfs: The Priestess of Wrath of the Demon Hunter is being weakened. Her health points will drop from 7 to 5. As a result, she is much more vulnerable to damage spells (like Fireball) and can be removed from the game more easily.

The Priestess of Wrath.

The second change affects the Courier of the Purple Seal. It will lose one attack point and will thus become a 1/1 minion.

The Courier of the Purple Seal.

Warrior Nerfs: Warriors are also getting two adjustments. The Boiling Bloodluster will lose one point of attack power. It will now only be a 5/8 minion.

The Boiling Bloodluster.

The Blood Oath Mercenary is the second adjustment. It will lose both 1 health and 1 attack, making it only a 2/2 minion from now on.

The Blood Oath Mercenary.

Rogue Nerfs: Rogues had primarily two problem cards, for which there were few answers. Therefore, adjustments have now been made.

The Shadow Jeweler Hanar will lose one health point and should thus be much easier to defeat before the Rogue can build a huge number of secrets.

The Shadow Jeweler Hanar.

The Brawler will have its Battlecry changed. Instead of returning a minion to the opponent’s hand and increasing its cost by 2 mana, the cost will now only increase by 1.

The Brawler.

Warlock Nerfs: The Warlock’s Captured Junk Gnome will be slightly weakened. It will no longer increase the stats of all minions in hand by +2/+2, but only by +2/+1.

The Captured Junk Gnome.

Hunter Nerfs: Hunters tormented their enemies with wild animals they had previously heavily buffed. This will be changed. The Natural Improvisation will now only increase the stats of the drawn wild animal by +2/+2 and no longer by +3/+3.

The Natural Improvisation.

Here are the buffs to the classes

Two classes are receiving some adjustments and thus improvements. This affects the Shaman and the Paladin.

Buffs for the Shaman: Shamans have recently been too weak. Blizzard is improving 3 cards here that will have a significantly greater impact in battles.

The Horror from the Depths will receive a boost in health points. It will now be a 6/5 minion instead of a 6/3 minion.

The Horror from the Depths.

The Broken Wrecker will also become stronger. It will gain 1 more attack, so it will now have impressive stats of 5/6.

The Broken Wrecker.

The spell Lightning will become cheaper. Its base cost will decrease from 5 mana to 4 mana. This means Lightning will only cost 1 mana if a spell was cast in the previous turn.

The spell Lightning.

Buffs for the Paladin: A small buff is also available for the Paladin. The Aldor Assistant will lose one point of attack, but its mana cost will also be reduced by 1, which in total represents a buff as its Battlecry can have an effect on the game earlier.

Hearthstone Paladin Buff 1
The Aldor Assistant.

When is the patch coming? The update is expected to be released early next week, on May 18. Until then, Demon Hunters can still enjoy their dominance – because it will soon come to an end.

What do you think of the changes to the Demon Hunter and the other classes? Good adjustments or hasty nerfs that nobody needs?

Source(s): playhearthstone.com, reddit.com/r/hearthstone/
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