Hearthstone finally nerfs its most annoying cards – Yes, even Dr. Boom!

Hearthstone finally nerfs its most annoying cards – Yes, even Dr. Boom!

Hearthstone has announced new nerfs that will go live next week. This affects many cards that were previously considered too strong.

The latest expansion of Hearthstone, Retters von Uldum, has been live for a few weeks. Blizzard had enough time to look at the meta and has now decided that some cards will be nerfed. This mainly affects cards from previous expansions that currently prove to be too strong. This includes long-criticized cards like Dr. Boom, but also some cards that were buffed just a few months ago.

The spell for mages, Call of the Conjuror, will be directly nerfed. Instead of costing 3 mana, the spell will now cost 4 mana. This change will prevent mages from using devastating combos of Mountain Giants and Sea Giants with the spell too early. At the same time, it will be harder to use both copies of Call of the Conjuror in the same turn.

Another nerf for mages concerns the legendary spell Luna’s Pocket Galaxy. Previously, the spell reduced the cost of all minions in the deck to 1 mana for 5 mana. Now, Luna’s Pocket Galaxy will cost 7 mana again, returning the card to its pre-buff level.

For warriors, after a lot of begging, there is finally a nerf to the hero card Crazy Genius Dr. Boom. The cost of Crazy Genius Dr. Boom increases from 7 mana to 9 mana, meaning it can be used later in the game. This gives opponents of the warrior more time to perform their own big moves and possibly mitigate the effects of the hero card.

Have you already heard of the card that is smarter than the players?

Priests must also deal with a nerf, as the buff to the spell Extra Arms will be reverted. Previously, the card granted a minion +2/+2 for 2 mana and also provided the spell More Arms to the hand. Now the costs will rise again to 3 mana. Priests have proven to be too strong with the new cards and are meant to lose some of their strength, especially at the beginning of a match.

Lastly, there is a change that only affects the wild game mode. The card Barnes has caused problems there for months and will now become a bit more expensive. Its mana cost increases from 4 mana to 5 mana, meaning it can be used later.

When will the changes go live? All card adjustments should go live next week. The patch is scheduled for August 26, 2019, barring any delays.

What do you think of these nerfs? Were they necessary and meaningful? Or is Blizzard turning the wrong screws here?

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Source(s): playhearthstone.com
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