The new Hearthstone expansion Kobolds and Catacombs is coming soon. We show you our 5 favorite cards.
Soon the big digital card opening begins again, as the next Hearthstone expansion is on the horizon. Kobolds and Catacombs brings a total of 135 new cards. We have picked five favorites that we want to share with you. Enjoy our 5 highlights from “Kobolds and Catacombs”!
1. Rhok’delar
Rhok’delar is the new Hunter weapon, which costs a proud 7 mana and only has stats of 4/2. However, it has the powerful Battlecry to fill the entire hand of the Hunter with Hunter spells if there are no minions in the deck.
This forces Rhok’delar to create an entirely new type of Hunter. Until now, Hunters have been heavily dependent on minions. The “Face Hunter,” which uses small, fast minions to crush the opponent while also casting a few spells, has always been a popular archetype in Hearthstone. With this weapon, there could finally be pure spell decks, like those known from the Mage or Priest. Whether this will really be playable at higher ranks remains to be seen – it definitely looks fun!
2. Deck of Wonders
The mage card Deck of Wonders has also caught our attention. For 5 mana, the spell shuffles 5 scrolls into your deck. When one of the scrolls is drawn, the Mage casts a random spell – spells from other classes are also possible. The card promises “maximum RNG”, which will create many exciting and funny twists. Professionals will probably rarely include this card in a deck, as it can also lead to a Fireball in your own face. But hey, a little loss is always part of it, right?
3. Unstable Evolution
For shamans, there is an inexpensive spell for 1 mana. Unstable Evolution transforms a friendly minion into a random other minion that costs 1 more mana. This spell can be repeated as many times as you want during the same turn as long as you have mana available. This very fact allows for some crazy combinations! For example, in the 5th turn, you could create a 9-cost minion from a regular 4-cost minion – like Malygos.
In combination with the Coin, even larger minions are possible, just think of Deathwing. Again, a lot of RNG is involved, and each time you will ask yourself: Should I develop even more? Or is that enough?
4. Geomancer Yip
Warriors receive the Geomancer Yip for 8 mana with stats of 4/8. Within seconds, the Geomancer proves to be a massive threat, as it has an evil effect: “At the end of your turn, summon a random minion whose cost matches your armor (max 10).”
This makes it even easier for Warriors to simply wait out fights by building up armor. Now with the added option to actually receive really powerful minions.
5. The Darkness
Lastly, there is still The Darkness. This gigantic neutral minion costs only 4 mana and has devastating stats of 20/20. However, this comes with a bitter downside – The Darkness starts inactive. As a Battlecry, the game shuffles 3 candles into the opponent’s deck, and only when the last candle is drawn does the minion become active.
Even though the card will probably rarely see use in ranked mode, it adds a funny “timer” to normal matches until chaos breaks loose. Each time a candle is drawn, the opponent’s anxiety grows. Since The Darkness is initially inactive, it cannot be defeated early by spells or effects. It is certain that in most cases the match will be decided long before the third candle is drawn. But if that is not the case, then the match is sure to end very quickly…
Which cards from Kobolds and Catacombs are you particularly looking forward to?
We have introduced all 135 new cards from Kobolds and Catacombs in this article!




