Hearthstone: How to hold more than 10 cards in hand!

Hearthstone: How to hold more than 10 cards in hand!

At Hearthstone, there are many internal, established rules. We show you how to easily circumvent the maximum hand size of 10!

A Nerubian still fits in

Although Hearthstone has quite sophisticated mechanics, there are still small bugs and errors that can spoil the fun or lead to strange situations. It’s no wonder that some players have made it their mission to find out exactly what bugs exist and how to reproduce them. Occasionally, this can even break the general rules of the game – as in this case.

Typically, each player’s hand size is limited to 10. Once an 11th card is drawn, it is literally “burned” and removed from the game without triggering any effect.

This limitation of hand size was an unchangeable law – until now. The YouTuber Disguised Toast shows in his video how it is possible as a rogue to have a total of 12 cards in hand.

Recommended editorial content

At this point you will find external content from YouTube that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the YouTube content

However, this only works if you use the hammer method, that is, your opponent has to cooperate. Preparing the game board is also not very easy, as the priest friend must have 4 knife jugglers and a violet instructor on the board at the same time, and the rogue player must have 2 Anub’arak with a maximum attack power of 2 – these are circumstances that are quite difficult to achieve.

But it gets even thicker: the rogue must already have 8 cards in hand and the priest must hold “Dark Madness” twice. In summary, it’s a constellation that is equivalent to winning the lottery when playing normally.

Hearthstone twelve Cards

But what happens then? A whole series of events whose sequence allows the exploitation of this bug.

  1. The priest casts “Dark Madness” on Anub’arak, which first triggers the Violet Instructor – this creates an apprentice.
  2. The apprentice triggers the 4 knife jugglers, which kill the Anub’arak.
  3. The death rattle of Anub’arak causes him to move to the rogue’s hand.
  4. Only now is Dark Madness processed – and steals the Anub’arak from the rogue’s hand!
  5. Steps 1-4 are repeated.
  6. The priest clears the board with “Revealed Doom” and plays a Depthlight Oracle to bring the rogue’s hand to 10.
  7. At the end of the turn, “Dark Madness” also ends – and the rogue gets both Anub’arak back! He now has 12 cards in hand.

What do you think about this? Pretty cool, such a convoluted way to discover or an infinite waste of energy?


For more information about the game, check out our Hearthstone theme page.

Source(s): kotaku.com
Deine Meinung? Diskutiere mit uns!
0
I like it!
This is an AI-powered translation. Some inaccuracies might exist.
Lost Password

Please enter your username or email address. You will receive a link to create a new password via email.