During Gamescom, many new cards for Hearthstone were revealed. Today we take a look at 5 legendary cards that will be coming your way this month with The Grand Tournament.
Of Goddesses and Undead Spider Lords
Legendary cards in Hearthstone are not always the strongest, but they often have unique effects and become more useful the longer they stay on the battlefield. With “The Grand Tournament,” there are legendary minions for every class as well as a few neutral ones – and they are impressive.
Druids can look forward to Aviana – the goddess of all flying creatures – who will likely become a must-have card in every deck. For 9 Mana, she has only meager stats of 5/5, but her effect more than makes up for it. As long as she is on the board, all your minions cost only 1 Mana. If played in turn 10, you can already bring out another minion in the same turn whose cost would normally be unaffordable. However, it becomes truly devastating in the next turn. If Aviana has not been defeated or silenced, the opponent can pack it up…
The Nerubian King Anub’arak joins the rogue decks. For 9 Mana, his stats of 8/4 are also weak, but his Deathrattle: Return this minion to your hand and summon a 4/4 Nerub. This effect effectively makes him a 12/8 minion. Here too, amusing combinations can be found, for example with Baron Rivendare – resulting in 2 Anub’araks in hand and two Nerubians on the board.
For Paladins, Eadric the Pure is in store, a boss many should remember from the Argent Tournament. For 7 Mana, he also has relatively poor stats of 3/7, but his Battlecry can decide entire games: Set the attack value of all enemy minions to 1. I can’t wait to see the faces of some overly confident Handlocks who wanted to throw their giants at me, only to find out that they have become tiny imps.
As a neutral minion, The Skeleton Knight is waiting. Just like in the Argent Tournament, he is never really defeated and can keep reappearing. With stats of 7/4 for 6 Mana, he is acceptable, but his Deathrattle makes him truly useful, using the new jousting mechanic: Reveal a minion from both decks. If yours costs more, return this card (the Skeleton Knight) to your hand.
The last card for today is Gormok the Impaler, who should still be known to Raiders. With 4/4 for 4 Mana, he is in solid territory, but his Battlecry can make him truly powerful: If you have at least 4 other minions, deal 4 damage. Rush decks could potentially receive a strong upgrade to effectively clear spotters out of the way.
What do you think of the new cards? Are they interesting enough to show up in your decks?




