Head of Cyberpunk 2077 responds to accusations: ‘Wouldn’t call it disastrous’

Head of Cyberpunk 2077 responds to accusations: ‘Wouldn’t call it disastrous’

Badowski also criticizes Schreier’s choice of words. 20 employees, of whom only one is not anonymous, are not “the majority” of the over 500 employees of CD Projekt Red. As a third point, Badowski addresses the handling of employees with their native languages. According to Schreier, some of the developers felt uncomfortable when other employees spoke Polish in front of them.

He writes that it is normal for Germans to speak German among themselves, Poles to speak Polish, and Spaniards to speak Spanish. English is primarily appropriate when one of the participants in a discussion does not understand the native language. Schreier even apologized for this topic receiving so much attention (via Twitter).

What’s next? The studio plans several patches and updates for Cyberpunk 2077 on all platforms, initially to eliminate bugs and improve performance. In the distant future, new features will come.

One of these features will be a multiplayer mode, for which there is still no concrete release. According to leaks, it might not even come until 2022. There are still no details on how it will be structured, but MeinMMO author Florian Franck thinks he knows how the multiplayer mode of Cyberpunk 2077 will look.

The journalist Jason Schreier reported with an insider report on the circumstances that led to the difficult launch of Cyberpunk 2077. Now the head of the game has responded on Twitter, saying: He would not call it disastrous.

These are the allegations: According to Schreier, he spoke in his insider report with over 20 active and former employees of CD Projekt Red (via Bloomberg).

In the title, Schreier writes: “Within the disastrous rollout of Cyberpunk 2077.” In it, he explains some of the biggest problems the game had before and at its release:

  • the size and required work of the project was underestimated
  • the focus was too much on marketing
  • shown demos were “fakes”
  • some developers spoke Polish in front of others, although only English was allowed

The developers even knew how bad the bugs were before the release of Cyberpunk 2077. One even thought the first release date in April 2020 was a joke.

However, there were no responses from the studio or the head of the studio, Adam Badowski, in the report. On Twitter, Badowski himself spoke up.

“I would not call it disastrous”

This is what the head says: Badowski provides answers to some of the allegations in a tweet, foremost that the demo at E3 was a “fake.” He writes:

It is hard for a game demo at a trade show not to be a test or a vision or a snippet two years before the game releases. But that does not mean it is fake. Look at the Dumdum scene or the car chase […]

What people reading your article may not know is that games are not developed linearly and only a few months before launch do they look like the finished project. If you look at the demo now, then yes, it is different. But that’s why the “work in progress” watermark is there. The final game looks better and plays better than the demo.

Adam Badowski via Twitter

Trailers and demos for trade shows are usually polished versions of games that do not necessarily reflect the reality of the finished product. Often, the trailers look better than the game itself. YouTuber Nick930 directly compared the E3 demo and Cyberpunk 2077 in his video:

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However, Badowski admits that the console version did not run well. Sony even removed the PlayStation version of Cyberpunk 2077 from its store. Nevertheless, Badowski defends the project: “We are working hard to eliminate the bugs and are proud of Cyberpunk 2077 as a game and artistic vision. I would not call that disastrous.”

Badowski also criticizes Schreier’s choice of words. 20 employees, of whom only one is not anonymous, are not “the majority” of the over 500 employees of CD Projekt Red. As a third point, Badowski addresses the handling of employees with their native languages. According to Schreier, some of the developers felt uncomfortable when other employees spoke Polish in front of them.

He writes that it is normal for Germans to speak German among themselves, Poles to speak Polish, and Spaniards to speak Spanish. English is primarily appropriate when one of the participants in a discussion does not understand the native language. Schreier even apologized for this topic receiving so much attention (via Twitter).

What’s next? The studio plans several patches and updates for Cyberpunk 2077 on all platforms, initially to eliminate bugs and improve performance. In the distant future, new features will come.

One of these features will be a multiplayer mode, for which there is still no concrete release. According to leaks, it might not even come until 2022. There are still no details on how it will be structured, but MeinMMO author Florian Franck thinks he knows how the multiplayer mode of Cyberpunk 2077 will look.

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