Halo: Reach is finally playable on PC after nine years. The Twitch streamer and former CS:GO pro summit1g tried it out and immediately decided to stop playing. The reason is controller players.
This happened to summit1g: During one of his streams, Twitch streamer Jaryd “summit1g” Lazar showcased the title Halo: Reach on PC. summit1g, known as a variety streamer and having success with Sea of Thieves for some time, comes from the shooter genre. However, he is struggling in Halo: Reach against players who are using controllers.
He plays a round and keeps dying because the enemies apparently hit him faster than he can hit them. He gets quite upset about it and shows in a recorded clip that he shouldn’t have died in a particular situation. The relevant part in the embedded video starts at minute 3:26.
I have 20 kills and they only come from team shots [kills shared with teammates]. The only way for me to get kills is team shotting. As soon as I am in a 1v1, they shoot me so fast.
Before you fire four shots, you’re already dead. […] This is a joke, man. Dude, suck my …
Controllers too strong in Halo: Reach
What is the problem with Halo: Reach? Halo: Reach originally released in 2010 for the Xbox 360, but has been available on Steam for PC since December 3, 2019. The title received excellent reviews on Steam at launch.
However, the game appears to be optimized for the Xbox 360 and controller players, not adapted for PC. Previously, other players in a forum have complained about how strong the aim assist for controllers is:
- PurpleHaze4796: “This feature really needs to be disabled. Any other game would recognize this as a bug or even as a hack, and the players would get banned.”
- luv Memory: “Just think about the fact that competitive players have switched to controllers for the Twitch Rivals tournament. The aim assist is ridiculously strong in this game.”
Apparently, this is also a problem that summit1g found with Halo: Reach. But perhaps this outburst will become a future Easter egg:
