H1Z1: “We hope that our world will be as large as the USA”

H1Z1: “We hope that our world will be as large as the USA”

The upcoming zombie survival game H1Z1 is about to enter Early Access. In an interview, Adam Clegg, one of the game designers of H1Z1, talks about zombies, more zombies, and how far the concept of zombies in H1Z1 is supposed to go. Should they, for instance, populate a world as large as the USA?

How much zombie is enough?

The issue of “too many” zombies has not gone unnoticed by the interviewer from Games-tm. He asks if Clegg fears gamer fatigue, especially since two rivals with similar motives, Rust and DayZ, are around. But Clegg dismisses the concern: “If people had had enough of jump-and-run games after Mario and Sonic, then there would never have been such games again after the 90s.”

When the designers first heard about the plan to create a zombie game, everyone was excited. After all, they are true zombie enthusiasts. They devour The Walking Dead, love The Last of Us, and even enjoy older films like “Land of the Living Dead.” One of the developers even had zombie films running non-stop, Clegg adds. It is particularly appealing to approach the development so openly and transparently, developing the game side by side with the later players.

Before concluding, the interviewer wants to know in which direction the existing world of H1Z1 will develop over the years as it continues to grow.

“I think that the world of H1Z1 will expand exponentially. The players start somewhere in the middle of America, but one day the world could become large enough to correspond to the entire United States. That is our hope.” With the world, the possibilities in crafting and exploration are also supposed to grow.


On Wednesday evening, a photo gallery was also released, giving viewers a glimpse of the dynamic weather effects in H1Z1.

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