In the survival MMO H1Z1 further details about the game content have now been revealed. There is already an underground factory in the game that looks quite creepy. Players will also be able to make their shelters and homes zombie-proof with a variety of rustic security measures.
In a Dev Blog, Ruby Opfer talks about her job at SOE and her work on H1Z1. She is mainly responsible for the design of buildings and environments. She is particularly fond of an “underground factory.” It is already in the game and one of the creepiest places so far. The most effort she put into her job has been designing the four-story apartment buildings. The “Governor’s Mansion,” a three-story villa, is also a constant project. This will be one of the most important buildings in H1Z1 and should therefore also look impressive.
Zombie safety comes first and it can snow in June
All of this will already be included and playable in Early Access, which is now closer. Also, barricaded windows, barbed wire, and wooden stakes that can be rammed into the ground as zombie protection are already functioning.
There probably won’t be proper seasons, the weather system will depend on the day, on Tuesday it looks like June, on Wednesday like December. Otherwise, probably hardly anyone would play in January, out of fear of freezing or starving every day.
In H1Z1, you can imagine everything, but some things will come much later
Otherwise, a lot is still in the future for H1Z1. You can imagine just about anything, but whether it will actually happen is uncertain. Underwater caves where survivors can dive? Why not, but at the moment there isn’t even a swimming animation. Cities that survivors can reclaim from zombies? Sounds like a good idea, but nothing is planned for that yet.
No question: Players’ imaginations are fueled by popular TV series, comics, or movies. Everyone has specific ideas about what they would do first if the dentist from the neighborhood not only drills but also bites. But programming all of that and meeting every wish will be challenging. The imagination of developers and players knows no bounds, but programming code does have limits. In the video, you can watch current footage and hear what Ruby Opfer has to say.

