H1Z1 patch brings better lighting, even more problems with the bases

H1Z1 patch brings better lighting, even more problems with the bases

A new patch has been applied to H1Z1, changing the balance of weapons, fixing numerous issues, but still presenting problems for player bases.

The today’s patch in H1Z1 brings some quality-of-life improvements to the harsh world of survivors. Now you can freely assign keys. Additionally, the announced improvement of lighting conditions has been implemented.

The rewards for the Battle Royale have been weakened. The winner still receives 2 event tickets, while places 2 to 4 each receive one ticket, thus effectively covering their costs. They also claim to have resolved a loot problem that caused respawn issues with loot.

Changes were made to the weapons: The 1911 revolver has been weakened, and the shotgun should now no longer be quite so deadly. The landmine now has a different look when it is “armed”, so players trying to loot it do not … well … See for yourself:

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Especially in base building, the devs made more changes. They removed some fixes and potential exploits from the game. It should no longer be possible to stack multiple objects on top of each other. Players used to construct a kind of “pyramid scheme” and climbed into the enemy bases.

  • Objects will retain their orientation during placement mode when they change what surface they are being placed on.
  • Free placed objects (ie, campfires, furnaces, animal traps, etc) cannot be stacked on top of each other.
  • All placed objects can no longer collide with other objects, including player placed objects and static designer placed objects. This means that foundations cannot interpenetrate with other foundations, shacks, buildings, vehicles, roads, or anything else. Free placed objects also can’t interpenetrate with the same objects, excluding the object they are being placed on (ie, still be placed on a road, but not when colliding with a destroyed car).
  • Fixed a bug with socket bound placement objects (ie, stairs on a foundation, barricade on a window, or anything that snaps to a fixed position) that allowed multiple of these objects to interpenetrate each other (a common case was stairs overlapping stairs).
H1Z1 Base

The bases in H1Z1 are still considered extremely insecure

In a thread on reddit, the impacts of these changes are discussed. Base builders are still, and especially now, dissatisfied with the status quo. By exploiting such bugs, they were previously able to somewhat secure their bases against breaches (they stacked odd things to block access). That is no longer possible. The lingering feeling remains that building bases in H1Z1 provides little security when every “guy with a stick” can break in within minutes.

As always: It is early access and especially regarding bases, a lot is still amiss. Those who engage in this playstyle will likely experience frustration more often at the moment.

Here are the patch notes in English.

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