H1Z1: A Look at the Legendary “To-Do” List that SOE Wanted to Complete Before Early Access

H1Z1: A Look at the Legendary “To-Do” List that SOE Wanted to Complete Before Early Access

At H1Z1 there is now a first look at the almost legendary “To-Do” list, the whiteboard, with all the features that one wanted to tackle at H1Z1 before it went into Early Access.

For months, fans would have killed (or at least let their neighbors be eaten by zombies) to get a look at the holy grail of H1Z1’s development. The ominous whiteboard, the to-do list, with features that still needed to be checked off before it would go into Early Access.

Now the date for Early Access is here, and they allow a look at the arcane artifact, and the view is… somehow unremarkable.

“Finish the map,” it says. Additionally, a “Roadmap” needs to be finalized, covering spawn points for players, the ragdoll mechanics that should ensure physically accurate falls and contortions, and “Bob,” another type of zombie, has apparently also made it just in time. There is definitely a green checkmark next to it.

H1Z1-White-Board

Well, somehow it was expected to be a little more pompous – it is just a whiteboard and everyone in the room where this whiteboard stands probably knows what lies behind the points. As an outsider, it gives you no thrill.

Important info that could be gathered from the last few days: SOE is finished with 32Bit, from now on, they will only develop for 64Bit. This is cleaner and makes it harder for hackers. This applies to all of SOE’s projects in the future.

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