In the survival MMO H1Z1, the developers from SOE provided new insights into their game. Along with fresh buildings like the police station and a supermarket, several features from the crafting area were also introduced. Additionally, advanced weapons, graffiti, mind-altering substances, and the farming aspect of the game were now visible in H1Z1.
In recent weeks, there has been little opportunity to see new gameplay in H1Z1. This was because SOE implemented a new sound engine, and everything that is so close to the code causes the game to run quite unstable in the weeks that follow, revealed Steve George, the producer of H1Z1, in a stream.
This scarcity of information in recent weeks also had its positives: For the first time in a long while, there was plenty of new content to observe and discover in a stream.
While previous streams mainly consisted of beginners performing the same H1Z1 rituals, Paul Carrico, the crafting designer of H1Z1, and producer Steve George significantly enhanced their stream, so to speak, in the middle of the game. A foundation for a fort at the edge of a road had already been laid, the required crafting materials were present, and fans could see how H1Z1 would play out after the first few hours, which they had experienced often enough, like in the Groundhog Day movie.

Graffiti and drugs – H1Z1 in urban high
Among the highlights of the stream was the revelation that there will indeed be mind-altering substances in H1Z1. It had been known for some time that players could extract ethanol from self-grown grain and create “Moonshine”, but this time the stream featured “Sizzle”, a type of sugar rush drug that caused strange effects on the screen.
Also new: Streamers could decorate their hut with a kind of graffiti via a keyboard command. Whether players will later manage to do this without dev-tools is uncertain. Graffiti would certainly fit well in the world of H1Z1. Recently, the Twitter account already asked what players would write on a kind of survival bulletin board.

Cars now have trunks and batteries; helmets and police station new
Overall, the world of H1Z1 now appears significantly more complex and varied than in recent months. Although it seems that the spawn of zombies has been slightly adjusted downwards at the moment. This, however, made it possible to view the new loot system. In a supermarket, there were mainly food items, in a warehouse, they found an axe and some crafting items, and in a newly designed police station, they rummaged through the cabinets and lockers for firearms.
The developers were particularly impressed with a new “Patriot motorcycle helmet” in US colors. Anyone caught with it soon found themselves facing a shotgun with orders to drop it immediately. A preview of the psychological terror and the games players will play against each other, which will also enter H1Z1. As is known, these are pronounced in DayZ.
Significantly more features and characteristics have been added to the only vehicles in the game, the jeeps. They now have a spacious trunk and can be locked while sitting inside, so not everyone jumps in immediately, as in previous streams. They also have batteries that can be removed, rendering the vehicle inoperable.
In the further course of the stream, the focus was mainly on crafting and base building.
All in all, the stream was certainly reassuring for skeptics who think H1Z1 is progressing too slowly or that the game could turn into a pure shooting spree.
If the entire stream is too much for you, a 7:30 minute highlight video has appeared on YouTube.