In the survival MMO H1Z1, players will soon introduce a new value related to comfort.
Hey, just because everyone is dead and has been resurrected as zombies, you don’t have to forgo the small pleasures of life, think the developers of H1Z1.

In addition to health, stamina, energy, and thirst, a new value called “Comfort” will be introduced. As it is intended, it has more of a “minor effect.”
Players can increase their comfort value by sitting next to a campfire or by consuming “good food.” The better and more refined the meal, the higher the value increases. Eating an orange doesn’t provide the same luxury as enjoying a delicious pastry.
Simply being away from the campfire will gradually decrease the value. Being attacked by animals or zombies also makes players feel uncomfortable quickly.

At a high comfort value, players have a 10% improved regeneration rate for stamina and health. With an average value, there’s still a bonus of 5%, but with a low value, there’s no bonus anymore.
For more about the survival MMO H1Z1, which is still in early access on PC and is supposed to come to PlayStation 4 later, you can read on our H1Z1 page.