Guy makes game about super-stressful MMORPG raid, takes it off the market

Guy makes game about super-stressful MMORPG raid, takes it off the market

On April 1st, a single game developer released a game on itch.io. The game revolved around an MMORPG raid that simply can’t be completed. With this game, he made his breakthrough, but now no one can buy it anymore.

What kind of game is it? The game is called “My Older Sister Left The Computer So I Got On And Found Myself Trying To Coordinate A Raid In A Game And I Don’t Play MMOs”.

The game was released on April 1st through the website itch.io – it’s like “Steam for indie games”; you can find some gaming gems if you dive deep enough.

In the game, which resembles a JRPG, the player must explain the raid mechanics for a boss fight to 47 level 70 heroes, none of whom understand it. The player needs to set formations and determine which skills they should use, with each having different abilities. On top of that, they must oversee the flow of the raid.

The experience is designed to be as frustrating as possible, as the player receives minimal information: The skill description is something like “Gives the target a status effect”. The heroes’ abilities have names like “Astral Carnival” or “Runic Prayer”.

The game is described as a “stress simulator”.

My-Older-Sister
The game visually resembles JRPGs, with plenty of characters involved.

The game was only available on April 1st on itch.io – Expected to return in a year

Where can you buy it? At the moment, nowhere. The game was only available for purchase on April 1st, but it is expected to be released again on the next April 1st, 2022, and again only for 24 hours.

Only those who purchased it can continue playing it at the moment.

Developer says: He earned $4000, has never had so much in his account

This is what the developer says: The man behind the game is “DeveloperDamien”. He stated on Twitter that he has been making such games for a long time. His previous games include “It’s Six Random Characters and a Single Floor Dungeon, That’s the Whole Game” and “I Have Low Stats But My Class is ‘Leader’ So I Recruited Everyone I Know To Fight The Dark Lord”.

But the game about the MMORPG raid was the first to achieve measurable success and was reported on by the international gaming press, albeit a bit too late. With his other games, he had earned $20 at times, $150 at others. The maximum was $500 when one game did very well (via Twitter).

With the stress simulator, he has now earned over $4,000. That is “more than he has ever had in his bank account,” as he stated on Twitter. He said that when he realized this, he had to walk around and scream.

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For a moment, he considered keeping the game available longer because it was doing so well this time. But on the other hand, he is also glad that the hype around the game is over, as he can now stop searching online for who is talking about the game.

The developer seems completely overwhelmed by the success of the game. On Twitter, he repeatedly mentions how stunned and hyped he feels. The word “fuck” comes up frequently.

Developer-Damien
The developer behind the game: He appears as DeveloperDamien on Twitter.

Apparently, the developer has been working on the game for months to make it available for purchase for 24 hours on April 1st. Perhaps, after the surprise success, he’ll change his mind, and we can all experience what it’s like to lead an MMORPG raid and feel completely overwhelmed.

How I once was a raid leader in WoW and what I learned for life

Source(s): PC Gamer
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