Guild Wars 2 will fundamentally change the WvW mode if you want it

Guild Wars 2 will fundamentally change the WvW mode if you want it

In Guild Wars 2 has long had issues with its large WvW mode. The distribution of players across servers just doesn’t work properly. Therefore, ArenaNet is looking to thoroughly realign the system.

In Guild Wars 2, you can engage in epic battles with hundreds of gamers in an open world, in addition to the structured 5v5 PvP in the arena. At least in theory, as the previous system assigned players to realms quite arbitrarily and has caused frustration for years.

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Frustration arose especially when players from different languages and time zones were on the same server and could hardly play together.

Therefore, the developers have devised a plan for a complete restructuring of the WvW system.

World Creation and Restructuring

In a detailed forum post, the developers presented their new concept for WvW. The plan includes the following changes and innovations:

  • In addition to pure playtime, the system will also consider parameters such as game participation, time as Commander, and related group size, as well as relationships among players.
  • Guilds can designate themselves as WvW guilds and will then be preferentially placed on the same realms. Players should specify one of their guilds as their preferred WvW guild to be counted.
  • Guilds will be able to form alliances with the planned alliance system. These alliances are expected to include between 500 and 1,500 players.
  • Transfers between realms will be possible during the season. But there are rules:
    • If the server is full, no transfers to this realm are allowed.
    • If the server is over 91 percent full, players can transfer to the realm if they are part of an active WvW guild there.
    • Servers that are up to 90 percent full can be chosen as a transfer destination by any player.
    • The costs for transfers have not yet been worked out by ArenaNet.

New WvW System Only If Players Want It

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All these innovations in WvW are currently just a concept. If the majority of players outright reject it, they will stick with the old system, even if it is ineffective. Therefore, they want to listen more closely to community feedback.

This has so far been quite positive in the Guild Wars 2 forum. Many players welcome an innovation in the system.

However, many fans see a completely different problem with WvW. It is simply boring, as you either steamroll everything as a massive horde (Zerg) or get rolled over by the Zerg as a poor solo player.

Fights between two large Zergs are also a boring brawl, where it feels like there is no resolution for ages.


A feature that has been received poorly so far is the personal garden in Guild Wars 2.

Source(s): Guild-Wars-Forum, MassivelyOP
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