In 2016, Guild Wars 2 plans to overhaul WvW PvP significantly. The first planned changes have already been presented to the community.
More Success for Small Groups
Unfortunately, not everything that the developers originally intended made it into the game with the release of Guild Wars 2: Heart of Thorns. Major adjustments in the realm vs. realm battles have been postponed indefinitely after the release.

Now, players are given a first look at the changes that are planned. However, these are not the major overhaul of WvW, but only the first of several small patches intended to address at least the most urgent issues. The changes are as follows:
- Objectives will no longer be upgraded after a certain time, but rather dependent on the Dolyaks that reach them. This allows even small groups to effectively prevent upgrades.
- The supply costs for catapults are reduced by 10. The new borderland map favors defensive play, which they aim to counter with more accessible catapults.
- Points per kill will be activated (and remain active). This will make it clearer what the impact of fighting enemy players is on success.
- Only one player can benefit from a kill, instead of up to 5 players. At the same time, dead characters can no longer be revived in combat (but can still be revived if they are downed). This aims to empower even small, skilled groups to achieve more against a numerical advantage.
They want to wait for feedback from the community before these changes come into effect. However, this is planned for “early 2016”, so likely immediately after the winter holidays.