As the first feature for the September patch, Guild Wars 2 presents a clever method to standardize opponents. This aims to ensure fairness in PvP.
Top PvP in Guild Wars 2 suffers from small hands problem
One of the issues in Guild Wars 2, it is now revealed, is that at the highest PvP level, the characters are different sizes, leading to different animations.
For a large race, such as a Charr, it is often easy for opponents to see what they are doing with their hands and which ability will come next. In contrast, the pesky little Asura with their tiny hands can hardly be recognized. They thus have an advantage in high-level PvP.
ArenaNet has pondered for a long time about what they could do about it. Now they have found a solution that will come to the game with the patch on September 9.
In the team arena and in custom arenas that allow tournament formats, players will be given an option to have their opponents appear as faceless “standardized” minions, all of which will be the same size and whose animations will be easily recognizable. The own team members and oneself will not be affected by these changes. So, in a way, one will feel like Neo in the Matrix in the future, pursued by x versions of the same Mr. Smith.
Regarding the new PvP armor, GW2 is drawing inspiration from war gods
As a second teaser for the September feature patch, ArenaNet presented a new armor. This should become particularly “glorious,” thus they drew inspiration from war gods of mythology for the look. The right kick was then found in its predecessor Guild Wars 1, where a statue adorns the Hall of Heroes. Their look was taken as inspiration to create the new armor. This will only be available in one version to the top players. They will fight for the right to wear it in tournaments. For mortals, another form of armor will be available.

