Guild Wars 2 has an epic PvP mode where entire worlds of players compete against each other in massive battles. However, the scoring system has some flaws. Therefore, Arenanet wants to significantly revamp WvW.
The massive WvW mode (World versus World) is one of the highlights of Guild Wars 2, but for some time now, fans and players in forums have been calling for changes to the scoring system. The fights last a whole week: teams that fall too far behind can spend the rest of the week not being able to score anymore. And then there’s the problem that some players prefer to log in at night and collect a lot of points while a large portion of the enemy players is asleep.
Divide and Conquer

Arenanet has now taken up the matter and posted plans for improving the WvW mode in the official forum:
- Instead of fighting continuously for a week, the week will be divided into many segments of two hours each. These so-called “Skirmishes” are the many battles from which a war is won or lost, as each Skirmish ultimately awards points to the participating worlds, contributing to the overall victory.
- Additionally, there will be a special multiplier between 1 and 3 for victory points, depending on the number of players on the world and the time of day. So if few players are getting into it at 3 AM, they will earn fewer points for a victory than if hundreds of people do it shortly after work.
- There will be a mechanic called “Last-Stand” that will reward multiple points for the last round of a week. This allows an underdog team to give it their all and possibly win.
- Kills from other players and NPCs will award more points for the team’s overall progress.
These are the key innovations that Arenanet is planning for WvW in Guild Wars 2. What do you think? Do the plans sound good? Are you playing WvW at all?