With the upcoming expansion “Heart of Thorns”, some things are changing in Guild Wars 2. Especially the fractals are being adjusted to attract more players.
Double difficulty yet beginner-friendly
As soon as the first expansion of Guild Wars 2, Heart of Thorns, goes live, there will be some changes to the fractals of the mist. The small group instances, which usually consist of 3 random islands and a boss encounter, will be significantly shortened. In the future, the fractals will only consist of a single island, so players can enjoy them even during a short gaming session. Additionally, there is a desire to make the content more beginner-friendly, to appeal to newcomers and players who have previously hesitated.
If you are thinking of a general simplification of the content, you are mistaken. At the same time, ArenaNet is increasing the maximum difficulty level from 50 to 100 and is revising the mist lock instabilities. At the highest levels, multiple hurdles will be placed in your way. Nevertheless, the difficulties of the fractals should be communicated much better by the game: Clear chat messages will indicate what the difficulty of each fractal is.
More rewards, clearer announcements
Of course, the revision also brings some new rewards for players. There will be daily achievements that demand a different difficulty level from you each day – this should make it easier to find like-minded players (who have to complete the same task). Those who face the fractals will be rewarded with fractal weapon skins, ascended gear, and many other rewards.
Anyone who wants to see all the changes should take a look at the official developer blog.
