Guild Wars 2 – Big Special for the April Update

Guild Wars 2 – Big Special for the April Update

Do you want to see how all this looks live? But don’t forget to keep reading! 😉

Recommended editorial content

At this point you will find external content from YouTube that complements the article.

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Link to the YouTube content

Unfortunately, this service does not come completely free of charge. It will cost a transmutation charge each time you change the appearance of your equipment and weapons. These charges will replace the old transmutation crystals and will automatically convert when the update is applied.

If you want to get an overview of which skins are missing, you should head to the bank and click around in the wardrobe storage – it’s insane how many skins there are!

Account-bound World Experience Points, Equipment, and Weapons

gw_wep

The trend from character-bound to account-bound systems continues with world experience points. To access the full sum of your WEP, you must have logged in with each character at least once so that they can be credited to your account. But you should do this anyway, so that the colors and skins of the equipment and weapons are updated. Now you can use the collected skill points for any character you want.

The same system applies to  ascended equipment and legendary weapons. They will automatically convert to account-bound equipment with the update and will now be available to all characters. This way, you can always show off to your current favorite character what you have achieved in Guild Wars 2!

It’s always about gold!

Or is it? Have you ever been annoyed by the high repair costs? This update will help with that, as you will still need to repair in the future, but the effort will be free!

In return, you will receive less gold when looting champions or during events. This continues the idea of removing gold from the economic cycle.

As if all these changes were not enough, the mystical forge has been revamped – for the better. The chance to receive a rare or exotic item has increased, but the rate for precursors is not affected. However, we do have a little tip:

For those who want to grab legendary items or precursors even faster, there is no better opportunity than participating in the “Legends of the Mists” tournament!

PVE + PVP = <3 ?

gw_pvp

Don’t be scared: With the upcoming update, there will be no more PvP equipment. The gear will be equalized with PvP equipment. So that you can still create your own individual PvP build, a new window will be implemented where you can choose separate runews, sigils, amulets, and attributes. This way, you won’t have to worry about what you are currently wearing or not – just set the appropriate presets for PvE and PvP – and you’re done!

The unification also affects the daily and monthly achievements! But don’t worry, there will be enough challenges in PvE, WvW, or PvP so that you hopefully won’t miss this distinction significantly. It might get a bit confusing in April itself since the feature pack will be deployed in the middle of the month, but generally, it is planned that after the update, you can continue to work on the four monthly achievements as usual.

gw_erfolge

Finally, the long-awaited PvP reward tracks will be introduced into the game. As you can probably imagine, you will collect rewards when you play PvP – but the effort varies from track to track and reward to reward. The more valuable the reward is, the greater the effort you will need to put in.

But beware, you cannot pursue all paths simultaneously; instead, you must always choose one that then becomes active. However, there will be various paths:

  • in the regions of Tyria.
  • in a bi-weekly rotation in dungeons. This can become permanent if you complete the story mode of the dungeon. If you fail to do that, just wait until the corresponding dungeon is up again.
  • upon the release of new content in Guild Wars’ living world.
  • on holidays or during special events.

Done!

Wow, if you have really read everything this far, you get a virtual cookie from us! We are super excited for the update – theoretically, many things sound really good. But how will it feel live?

Which feature do you like best? What would you rather do without?

Guild Wars 2 - Heroic Edition
Guild Wars 2 - Heroic Edition*
Audience Rating: Freigegeben ab 12 Jahren

*Affiliate-Links. Wir erhalten bei einem Kauf eine kleine Provision von Amazon. Vielen Dank für Eure Unterstützung!

or the Guardian:

The current attributes in the Guardian’s Honor line have diverse support attributes, primarily benefiting allies but offering little individual benefit for the Guardian himself. With this update, Guardians will gain the ability to unlock willpower. This is an attribute that grants three hundred additional vitality when selected (which results in three thousand health points at level 80 due to this attribute alone). The result is a Guardian who is much more resilient when confronted with conditions or physical attacks.

Sounds very exciting at first, right?

More Balancing Is What It Will Be!

gw_ingenieur

With so much new power, it is important to keep an eye on class balancing – otherwise, all the fun will quickly turn to frustration. An important aspect was therefore the redesign of the rune sets. Many of you have been combining runes from various sets so far to maximize the benefit for your character. But in the future, it should also be worthwhile to use the runes from an entire set, for which the bonuses of the previous sets have been completely overhauled.

The functionality of individual runes has also been changed. Some have been strengthened to be better suited for certain roles in combat. The proc chance is also significantly increased! The probability of a six-rune bonus triggering was previously 5%.

After the update, the proc chance will be 50%! 

Therefore, there will no longer be a distinction between PvP and PvE runes; however, please note that your rune in PvP will soon affect your entire armor set! In the future, you will only have one slot for one PvP rune, and it will have the functionality of a six-piece superior rune set!

gw_mesmer

It gets even better: Sigils now only share a cooldown if they belong to the same type. AND: Two-handed weapons now have room for multiple sigils, but the stacking effect disappears when the associated weapon is unequipped. They now generate five stacks for winning against a player in all game modes, but only one stack for defeating an NPC.

There was a major problem with the old functionality of sigils: Classes and builds that were not designed for critical hits had fewer chances for the coveted effects. Therefore, the sigils of Ice, Purity, Fragility, and Water have now also been designed to grant their expected bonus not only with a critical hit but also upon hitting the opponent!

But what are the developers aiming for with all the changes?

  • Elementalists are to receive more survival and support abilities.
  • Engineers will become more versatile and can support their group.
  • Warriors will be less able to heal themselves but will be stronger overall in PvP.
  • The Guardians among you should not expect significant changes. Their advantages will rather be expanded.
  • Necromancers will be more durable in battles.
  • The animals of the Rangers will obey faster.
  • Thieves will have to live with a slight nerf to the duration of choking gas but will receive self-healing through rejuvenating precision.
  • The Mesmers will likely profit the most from the changes to sigils and will gain additional survival opportunities.

Let’s Go Wild!

gw_wildheit

With the release of the feature pack in April, a new attribute will be introduced: Wildness! What do you do when you really get wild? Exactly, more critical damage! Through equipment, attributes, or enhancements, you can gather the new value. If your equipment previously granted critical damage, you will now find wildness there.

But the developers want to prevent everyone who previously focused on critical damage from simply switching to wildness. Therefore, the damage dealt by so-called berserker builds has been reduced by 10%, and it applies at level 80:

15 Wildness = 1% Critical Damage!

Now you are probably wondering what will happen to the Celestial Equipment, which significantly benefited from critical damage: It will receive a bonus of 6% on all stats! The development team hopes for a balanced distribution of attributes for PvP and PvE equipment.

And what will you wear tomorrow?!

Now let’s talk about something less complicated: The new account-wide wardrobe system. The hearts of the female players among you will surely beat faster… And we can already say: Yes, it will be great!

gw_garderobe

Finally, it will be easier to manage the collected equipment and weapons – especially for all characters on your account! In the new wardrobe, you will find an overview of all items you have collected. You can now wear whatever you like. If you sell or destroy an item, it will of course be gone. However, the skin or appearance will remain saved in your wardrobe and can be used again.

The same applies to the color system! In the future, it won’t matter with which character you collect colors – you will be able to access them from any character. If you are lucky enough to have already collected a color with multiple characters, you will even receive an unidentified one for free! New is also that when you hover over an item, it will already show how the color would look on the current item – very practical!

Do you want to see how all this looks live? But don’t forget to keep reading! 😉

Recommended editorial content

At this point you will find external content from YouTube that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the YouTube content

Unfortunately, this service does not come completely free of charge. It will cost a transmutation charge each time you change the appearance of your equipment and weapons. These charges will replace the old transmutation crystals and will automatically convert when the update is applied.

If you want to get an overview of which skins are missing, you should head to the bank and click around in the wardrobe storage – it’s insane how many skins there are!

Account-bound World Experience Points, Equipment, and Weapons

gw_wep

The trend from character-bound to account-bound systems continues with world experience points. To access the full sum of your WEP, you must have logged in with each character at least once so that they can be credited to your account. But you should do this anyway, so that the colors and skins of the equipment and weapons are updated. Now you can use the collected skill points for any character you want.

The same system applies to  ascended equipment and legendary weapons. They will automatically convert to account-bound equipment with the update and will now be available to all characters. This way, you can always show off to your current favorite character what you have achieved in Guild Wars 2!

It’s always about gold!

Or is it? Have you ever been annoyed by the high repair costs? This update will help with that, as you will still need to repair in the future, but the effort will be free!

In return, you will receive less gold when looting champions or during events. This continues the idea of removing gold from the economic cycle.

As if all these changes were not enough, the mystical forge has been revamped – for the better. The chance to receive a rare or exotic item has increased, but the rate for precursors is not affected. However, we do have a little tip:

For those who want to grab legendary items or precursors even faster, there is no better opportunity than participating in the “Legends of the Mists” tournament!

PVE + PVP = <3 ?

gw_pvp

Don’t be scared: With the upcoming update, there will be no more PvP equipment. The gear will be equalized with PvP equipment. So that you can still create your own individual PvP build, a new window will be implemented where you can choose separate runews, sigils, amulets, and attributes. This way, you won’t have to worry about what you are currently wearing or not – just set the appropriate presets for PvE and PvP – and you’re done!

The unification also affects the daily and monthly achievements! But don’t worry, there will be enough challenges in PvE, WvW, or PvP so that you hopefully won’t miss this distinction significantly. It might get a bit confusing in April itself since the feature pack will be deployed in the middle of the month, but generally, it is planned that after the update, you can continue to work on the four monthly achievements as usual.

gw_erfolge

Finally, the long-awaited PvP reward tracks will be introduced into the game. As you can probably imagine, you will collect rewards when you play PvP – but the effort varies from track to track and reward to reward. The more valuable the reward is, the greater the effort you will need to put in.

But beware, you cannot pursue all paths simultaneously; instead, you must always choose one that then becomes active. However, there will be various paths:

  • in the regions of Tyria.
  • in a bi-weekly rotation in dungeons. This can become permanent if you complete the story mode of the dungeon. If you fail to do that, just wait until the corresponding dungeon is up again.
  • upon the release of new content in Guild Wars’ living world.
  • on holidays or during special events.

Done!

Wow, if you have really read everything this far, you get a virtual cookie from us! We are super excited for the update – theoretically, many things sound really good. But how will it feel live?

Which feature do you like best? What would you rather do without?

Guild Wars 2 - Heroic Edition
Guild Wars 2 - Heroic Edition*
Audience Rating: Freigegeben ab 12 Jahren

*Affiliate-Links. Wir erhalten bei einem Kauf eine kleine Provision von Amazon. Vielen Dank für Eure Unterstützung!

All Guild Wars 2 fans should mark April 15, 2014 in red on their calendars, because the upcoming update truly brings a flood of new features! So many that we have compiled all the news from the past few days for you! The focus of the changes was the game system itself, so there will be new features like attributes and changes to numerous existing functionalities.

The Revised Attributes System

gw_eigenschaften

I can already hear your outcries – some will demonize the developers and claim that this marks the downfall of Guild Wars 2 (just like World of Warcraft), while others will simply rejoice: You no longer have to visit the class trainer and buy training manuals to achieve the ranks of Expert, Master, and Grandmaster! For new characters, the unlocking of different attribute ranks has been accelerated, so you can individualize your character faster – after level 30, the whole process has slowed down to give more time to understand the system. In summary, the automatic unlocking of ranks will now behave as follows:

  • Level 30: Expert
  • Level 60: Master
  • Level 80: Grandmaster

Attribute points have also come under the developers’ scrutiny! Until now, you could allocate 70 attribute points, with five invested in an attribute line each time. This has been compressed, so you now only have 14 attribute points available, but you no longer need to invest five points to increase an attribute. Only six points are now needed for a complete attribute line. From level 30 onwards, you can earn an attribute point every six levels, and from level 67, you will receive 2 at once. In return, you will also receive 50 of the respective value when spending a point in an attribute line.

[intense_testimonies] [intense_testimony] [intense_testimony_text]It will be exciting to see how the new system feels. There are parallels that can be drawn to World of Warcraft, where the system was similarly compressed. Many players still miss the feeling of being able to allocate a point with every level-up – it was somehow a small interim success on the long journey to the maximum level.[/intense_testimony_text] [intense_testimony_author image=”https://images.mein-mmo.de/magazin/medien/2014/01/Logo-022.png”][/intense_testimony_author] [/intense_testimony] [/intense_testimonies]

The resetting of chosen attributes will also be simplified. In the future, you will be able to change your attributes whenever necessary – except in combat, of course.
Even better: You can unlearn individual attribute points without having to redo your entire selection!
And even much better: It will be completely free!

But beware: All newly created characters will have to unlock the main attributes after the release of the feature pack. For this, you will need the new attribute guides, which you can obtain by completing  dungeons, mini-dungeons, WvW, parts of your personal character story, specific bosses, and discovering certain areas on the world map. Is that too much work for you? Go to the class teacher and buy them, as long as you have the necessary money! 😉 The attributes of your old characters will of course remain intact.

Omg! 40 New Grandmaster Attributes!

Not for every class – but overall! In each attribute line, you will find special Grandmaster abilities that will open up completely new possibilities for you. An example for the Ranger:

Ranger: His arrows are fast and deadly, but in some scenarios, they are not as fast as they need to be, and opponents can simply dodge them. With this attribute for marksmanship, the longbow arrows fly at double speed, thus allowing for particularly high accuracy at long distances.

or the Guardian:

The current attributes in the Guardian’s Honor line have diverse support attributes, primarily benefiting allies but offering little individual benefit for the Guardian himself. With this update, Guardians will gain the ability to unlock willpower. This is an attribute that grants three hundred additional vitality when selected (which results in three thousand health points at level 80 due to this attribute alone). The result is a Guardian who is much more resilient when confronted with conditions or physical attacks.

Sounds very exciting at first, right?

More Balancing Is What It Will Be!

gw_ingenieur

With so much new power, it is important to keep an eye on class balancing – otherwise, all the fun will quickly turn to frustration. An important aspect was therefore the redesign of the rune sets. Many of you have been combining runes from various sets so far to maximize the benefit for your character. But in the future, it should also be worthwhile to use the runes from an entire set, for which the bonuses of the previous sets have been completely overhauled.

The functionality of individual runes has also been changed. Some have been strengthened to be better suited for certain roles in combat. The proc chance is also significantly increased! The probability of a six-rune bonus triggering was previously 5%.

After the update, the proc chance will be 50%! 

Therefore, there will no longer be a distinction between PvP and PvE runes; however, please note that your rune in PvP will soon affect your entire armor set! In the future, you will only have one slot for one PvP rune, and it will have the functionality of a six-piece superior rune set!

gw_mesmer

It gets even better: Sigils now only share a cooldown if they belong to the same type. AND: Two-handed weapons now have room for multiple sigils, but the stacking effect disappears when the associated weapon is unequipped. They now generate five stacks for winning against a player in all game modes, but only one stack for defeating an NPC.

There was a major problem with the old functionality of sigils: Classes and builds that were not designed for critical hits had fewer chances for the coveted effects. Therefore, the sigils of Ice, Purity, Fragility, and Water have now also been designed to grant their expected bonus not only with a critical hit but also upon hitting the opponent!

But what are the developers aiming for with all the changes?

  • Elementalists are to receive more survival and support abilities.
  • Engineers will become more versatile and can support their group.
  • Warriors will be less able to heal themselves but will be stronger overall in PvP.
  • The Guardians among you should not expect significant changes. Their advantages will rather be expanded.
  • Necromancers will be more durable in battles.
  • The animals of the Rangers will obey faster.
  • Thieves will have to live with a slight nerf to the duration of choking gas but will receive self-healing through rejuvenating precision.
  • The Mesmers will likely profit the most from the changes to sigils and will gain additional survival opportunities.

Let’s Go Wild!

gw_wildheit

With the release of the feature pack in April, a new attribute will be introduced: Wildness! What do you do when you really get wild? Exactly, more critical damage! Through equipment, attributes, or enhancements, you can gather the new value. If your equipment previously granted critical damage, you will now find wildness there.

But the developers want to prevent everyone who previously focused on critical damage from simply switching to wildness. Therefore, the damage dealt by so-called berserker builds has been reduced by 10%, and it applies at level 80:

15 Wildness = 1% Critical Damage!

Now you are probably wondering what will happen to the Celestial Equipment, which significantly benefited from critical damage: It will receive a bonus of 6% on all stats! The development team hopes for a balanced distribution of attributes for PvP and PvE equipment.

And what will you wear tomorrow?!

Now let’s talk about something less complicated: The new account-wide wardrobe system. The hearts of the female players among you will surely beat faster… And we can already say: Yes, it will be great!

gw_garderobe

Finally, it will be easier to manage the collected equipment and weapons – especially for all characters on your account! In the new wardrobe, you will find an overview of all items you have collected. You can now wear whatever you like. If you sell or destroy an item, it will of course be gone. However, the skin or appearance will remain saved in your wardrobe and can be used again.

The same applies to the color system! In the future, it won’t matter with which character you collect colors – you will be able to access them from any character. If you are lucky enough to have already collected a color with multiple characters, you will even receive an unidentified one for free! New is also that when you hover over an item, it will already show how the color would look on the current item – very practical!

Do you want to see how all this looks live? But don’t forget to keep reading! 😉

Recommended editorial content

At this point you will find external content from YouTube that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the YouTube content

Unfortunately, this service does not come completely free of charge. It will cost a transmutation charge each time you change the appearance of your equipment and weapons. These charges will replace the old transmutation crystals and will automatically convert when the update is applied.

If you want to get an overview of which skins are missing, you should head to the bank and click around in the wardrobe storage – it’s insane how many skins there are!

Account-bound World Experience Points, Equipment, and Weapons

gw_wep

The trend from character-bound to account-bound systems continues with world experience points. To access the full sum of your WEP, you must have logged in with each character at least once so that they can be credited to your account. But you should do this anyway, so that the colors and skins of the equipment and weapons are updated. Now you can use the collected skill points for any character you want.

The same system applies to  ascended equipment and legendary weapons. They will automatically convert to account-bound equipment with the update and will now be available to all characters. This way, you can always show off to your current favorite character what you have achieved in Guild Wars 2!

It’s always about gold!

Or is it? Have you ever been annoyed by the high repair costs? This update will help with that, as you will still need to repair in the future, but the effort will be free!

In return, you will receive less gold when looting champions or during events. This continues the idea of removing gold from the economic cycle.

As if all these changes were not enough, the mystical forge has been revamped – for the better. The chance to receive a rare or exotic item has increased, but the rate for precursors is not affected. However, we do have a little tip:

For those who want to grab legendary items or precursors even faster, there is no better opportunity than participating in the “Legends of the Mists” tournament!

PVE + PVP = <3 ?

gw_pvp

Don’t be scared: With the upcoming update, there will be no more PvP equipment. The gear will be equalized with PvP equipment. So that you can still create your own individual PvP build, a new window will be implemented where you can choose separate runews, sigils, amulets, and attributes. This way, you won’t have to worry about what you are currently wearing or not – just set the appropriate presets for PvE and PvP – and you’re done!

The unification also affects the daily and monthly achievements! But don’t worry, there will be enough challenges in PvE, WvW, or PvP so that you hopefully won’t miss this distinction significantly. It might get a bit confusing in April itself since the feature pack will be deployed in the middle of the month, but generally, it is planned that after the update, you can continue to work on the four monthly achievements as usual.

gw_erfolge

Finally, the long-awaited PvP reward tracks will be introduced into the game. As you can probably imagine, you will collect rewards when you play PvP – but the effort varies from track to track and reward to reward. The more valuable the reward is, the greater the effort you will need to put in.

But beware, you cannot pursue all paths simultaneously; instead, you must always choose one that then becomes active. However, there will be various paths:

  • in the regions of Tyria.
  • in a bi-weekly rotation in dungeons. This can become permanent if you complete the story mode of the dungeon. If you fail to do that, just wait until the corresponding dungeon is up again.
  • upon the release of new content in Guild Wars’ living world.
  • on holidays or during special events.

Done!

Wow, if you have really read everything this far, you get a virtual cookie from us! We are super excited for the update – theoretically, many things sound really good. But how will it feel live?

Which feature do you like best? What would you rather do without?

Guild Wars 2 - Heroic Edition
Guild Wars 2 - Heroic Edition*
Audience Rating: Freigegeben ab 12 Jahren

*Affiliate-Links. Wir erhalten bei einem Kauf eine kleine Provision von Amazon. Vielen Dank für Eure Unterstützung!

Source(s): April 2014 Feature Release
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