Building a new civilization after a devastating apocalypse is the focus of a new game on Steam. Many aspects immediately remind players of the indie hit RimWorld. Buyers are very enthusiastic.
What kind of game is it? Going Medieval is developed by Foxy Voxel and published by Mythwright, having transitioned from Early Access to final release on March 17, 2026, on Steam. You can expect a settlement simulation where you have to build and manage your own castle after an apocalypse.
The core features of Going Medieval are as follows:
- Use 3D terrain tools to create the perfect fortress – from sprawling multi-story fortresses to winding underground caves.
- Build, furnish, and decorate your chambers, workshops, chapels, libraries, and more using stone, clay, and other collected materials.
- Manage a collection of individual settlers who have their own personalities and needs.
- Construct impenetrable defenses and set traps against relentless waves of raiders.
- Research and create medieval technology, equip your settlers, and command them in battle.
Those who wish can also enjoy a randomly generated sandbox map or change their gaming experience with mods. The mix is receiving rave reviews on Steam, with 89 percent of the 15,692 reviews being positive. If you’d rather not spend the current roughly 24 euros, you can get an impression from a free demo.
Big Shoes, Noticeable Excitement
What is the community saying? Given the many positive reviews, it’s no surprise that Going Medieval has received a lot of praise. Many players especially celebrate the similarities with RimWorld, which with 97 percent is among the highest-rated games on Steam. The name Stronghold is also mentioned repeatedly.
- Lanfear LP writes on Steam: “As a big RimWorld fan, I have a lot of fun with this game because it has taken many great elements from RimWorld. I also really enjoy the medieval setting, as it allows for building a fortress that must withstand enemy attacks.”
- Optical praises on Steam: “It’s like playing RimWorld for the first time again, only with more sticks and angry beggars.”
- Arcureid summarizes on Steam: “A Stronghold with more details and a focus on building? Why not!”
If there is any criticism, it is about a few missing comfort features that one knows from the big predecessor RimWorld, as well as the sometimes self-destructive AI of the villagers.
What do you think: Did you play Going Medieval during the Early Access phase or at the final release? How did you like the spiritual medieval adaptation of RimWorld? Share your thoughts in the comments. If you’re looking for another game recommendation on Steam, check this out: A new game on Steam captivates me with exactly what I didn’t expect in the horse genre: Grind, worse than in Diablo