The hero shooter Gigantic (PC, Xbox One) has now lifted its NDA. This solves one of its two major PR problems.

With hero shooters, it’s a tricky situation. When people first heard about “Battleborn” in 2014 it sounded like an exciting, new story. Then it went quiet for a bit, until Blizzard introduced Overwatch. And now there are games left and right in the genre, and it’s hard to keep track, especially since none of the games are actually out yet, but all are in various stages of development.
And with half a dozen games and a hype title like Overwatch in the mix, it’s hard for the other games to score points.
One of the games suffering from the oversupply is Gigantic. Here, as a gag, you don’t siege the enemy base, but you have to take down the creature of the opposing team while protecting your own. Other features: The graphic style is very distinctive. And PC players were told: We only run on Windows 10.
Gigantic was actually supposed to be released in 2015 for PC and Xbox One, but then things went wrong and they even had to lay off staff.
One reason why there was so little heard about the game was, besides the over saturation of hero shooters, that they had maintained an NDA the whole time. Last week it was lifted. Now the game can be talked about freely, and it can be streamed. Since January, a 24/7 beta has been running.
So one of the PR problems is already solved, now the genre just has to thin out somehow, or the games have to differentiate themselves from the competition somehow. Not an easy task.
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