Ghost in the Shell First Assault – New Game Mode Phantom Assault – Knives in, brains out!

Ghost in the Shell First Assault – New Game Mode Phantom Assault – Knives in, brains out!

Ghost in the Shell First Assault is a mix of Counterstrike and the team deathmatch from Call of Duty in the previous three game modes. But with the brand new game mode “Phantom Assault,” a kind of deadly hide-and-seek is added.

So far, the game modes of Ghost in the Shell First Assault were not very original. The shooting was fun and provided good value for fans of the anime, but the multiplayer game couldn’t really stand out from the competition. That is changing now with the new game mode “Phantom Assault.”

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Stone, Stone…

Because where we used to play only the familiar modes Team Deathmatch, Bomb Defusal, and Domination, with Phantom Assault comes a refreshingly new and exciting concept into play. Namely a kind of hide-and-seek game with cyborgs and knives. One team consists of the agents from Section 9, who this time only have a lousy pistol with 20 rounds and no backup ammunition.

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As agents, we are always invisible as long as no cyborg comes too close.

However, the guys and gals are all invisible, just like the camouflage effect of Major Kusanagi, only permanently active. In this way, the agents have to hold out for 2:30 minutes while the other team tries to find and kill them. The opponents this time are nasty killer cyborgs who have packed even less ammunition but have nasty knives for close combat. Moreover, they are very tough and incredibly fast.

Our weapons are useless!

If a cyborg catches an agent – and if they walk close to them, they become momentarily visible – the poor agent has hardly any chance. With just one magazine, you can’t kill a cyborg. Therefore, the agents must quickly retreat and hide again.

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We stabbed an agent with the knife and are now allowed to access the juicy cyber brain.

Or they set a trap for a cyborg and shoot him down together. After that, they can hack the cyber brain of the villain and revive all previously fallen teammates. This is an absolutely game-changing effect, which is why the cyborgs must not be too reckless despite their individual superiority.

On the other hand, the cyborgs can also hack the brains of the agents if they have stabbed or shot one of them. However, the effect is less fatal, as the hack only reveals the positions of the other agents for a short time and temporarily disables their camouflage. Depending on whether the cyborgs have positioned their team well and are nearby, this can become a disaster for the agents or fizzle out uselessly.

Ho ho ho, now I have a submachine gun assault rifle

Shortly before the end of a match, things get really exciting again, as the cyborgs can find a search drone on the map that leads them precisely to the remaining agents. Anyone who has only been hiding cowardly until now must quickly change position. But the agents are not defenseless either, as a powerful assault rifle spawns now. With this, the previously weak agents suddenly become extremely dangerous and can take down an unwary cyborg in seconds!

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If the cyborg gets too close to us with the knife, we won’t have long to live!

This cool mix of hide-and-seek, counterattacks, and tactical elements makes the Phantom Assault mode for Ghost in the Shell First Assault a real highlight that pleasantly sets itself apart from the otherwise average remaining gameplay of the game.

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This is an AI-powered translation. Some inaccuracies might exist.
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