Today the German Video Game Award ceremony took place. We will tell you which games and developers won the awards.
What is this award? The German Video Game Award has been honoring the best games and developers from the German gaming industry since 2009. They receive awards in the form of large cash prizes or honorary titles, with selection criteria including gameplay, artistic quality, innovation, or the educational value of the games.
This is how the award ceremony went: This year’s honors for the winners differed somewhat from previous ones. Due to the Corona epidemic, the awards were not presented during a gala in front of an audience, but in a live stream.
However, this did not diminish the joy of the winners. The show was hosted by our colleague Nino “Ninotaku” Kerl and Barbara Schöneberger.
The happy winners of the German Video Game Award
This is how the winners are determined: The procedure for determining the winners is divided into two steps. First, specialist juries with four members each discuss. Afterwards, the main jury takes over and determines the final winners.
In the case of the audience favorite, user votes determine the winners. From a long list of games, the winner was also chosen by you this year.
Here are the winners who received the prize money and honors.
Best German Game
- Winner: Anno 1800 (Ubisoft Mainz / Ubisoft) received the grand prize of €100,000
Other nominations Sea of Solitude (Jo-Mei / Electronic Arts) and Through the Darkest of Times (Paintbucket Games / HandyGames) each received €25,000
Best Family Game
- Winner: Tilt Pack (Navel / Super.com) received €75,000
Newcomer Awards – Best Debut
- Winner: The Longing (Studio Seufz / Application Systems Heidelberg) received €40,000
Newcomer Awards – Best Prototype
- Winner: Couch Monsters (Laurin Grossmann, John Kees, Marie Maslofski, Dennis Oprisa, Luca Storz, Jaqueline Vintonjek – HTW Berlin) received €35,000
The other four nominees in this category each receive €20,000:
- Echoes of Etrya (Nik Douglas, Sylvia Exner, Lisa Günther, Robin Hentschel, Silvan Koch, Pia Krensel, Jacob Menz, Melina Stratmann, Soren Wagner – S4G School for Games)
- Prim (Oskar Alvarado, Bryan Atkinson, Jonas Fisch, Florian Genal, Michael Kenny, Maria Pendolino, Sascha Schneider – CMMN CLRS)
- Sonority (Franca Bittner, Marvin Clauß, Nadine Harter, Şahin Kablan, Madeline Reinaldo Mendoza, Lisa Nonnemacher, Clemens Sandner, Alice Schlotterbeck, Elisa Schorrig, Willi Schorrig, Vladyslav Trutniev – HDM Stuttgart)
- Wild Woods (Nadja Clauberg, Moritz Heinemeyer, Johannes Kutsch, Eric Massenberg, Marcus Meiburg – HAW Hamburg)
Best Innovation and Technology
- Winner: Lonely Mountains: Downhill (Megagon Industries / Thunderful Publishing) received €30,000
Best Game World and Aesthetics
- Winner: Sea of Solitude (Jo-Mei / Electronic Arts) received €30,000
Best Game Design
- Winner: Anno 1800 (Ubisoft Mainz / Ubisoft) received €30,000
Best Serious Game
- Winner: Through the Darkest of Times (Paintbucket Games / HandyGames) received €30,000
Best Mobile Game
- Winner: Song of Bloom (Kamibox) received €30,000
Best Expert Game
- Winner: Avorion (Boxelware) received €30,000
Best Studio
- Winner: Yager Development (Berlin) received €30,000
Best International Game
- Winner: Star Wars Jedi: Fallen Order (Electronic Arts)
Best International Multiplayer Game
- Winner: Apex Legends (Electronic Arts)
Player of the Year
- Winner: Gob b (Fatih Dayik)
Special Jury Award
- Winner: Foldit
Audience Award (unawarded)
- Winner: The Witcher 3: Wild Hunt for Nintendo Switch (CD Projekt RED / Bandai Namco) was determined through an online vote by users.
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