Gaming Disorder has been recognized as a disease since 2018. But what does this mean for us gamers?
The phenomenon of gaming addiction is often debated. While many experts are convinced that it is a disease on its own, others dismiss this classification. Now, the World Health Organization (WHO) has decided that as of 2018, addiction to video games and its associated symptoms are officially recognized as a disease.
The “Gaming Disorder” is classified as an addiction. One of the key criteria is that (like with almost all addictions) gaming pushes aside other aspects of daily life. If this behavior continues despite the individual being aware of its negative consequences, it is considered an addiction.
However, this does not refer to short periods of excessive gaming, but rather longer durations. Experts therefore make a secure diagnosis only after a year.
Vladimir Poznyak from WHO also clarifies:
“Most people who play video games do not suffer from a disorder, just as most people who drink alcohol do not suffer from one. However, excessive consumption can have detrimental effects.”
Video games and their impacts have been observed for over a decade, which in the opinion of WHO is enough time to recognize Gaming Disorder as a clinical picture.
Cortyn states: Essentially, it is not surprising that there is now an official clinical picture for gaming addiction and its associated symptoms. It could help raise awareness among doctors and counseling centers about the issue. However, there is also the danger that thousands of “normal gamers” will now be stigmatized and all gamers will be lumped together.
What do you think? Is it good that “Gaming Disorder” is an officially recognized disease? Or has this been clear for many years, and now it is just made official?
