Games with this engine looked fantastic – but would not be playable

Games with this engine looked fantastic – but would not be playable

Scientists from Pennsylvania have developed a software. A game using this engine would be photorealistic and would overshadow all existing games – but with current hardware, it simply wouldn’t be playable.

This is the software: The Faculty of Computer and Information Science at the University of Pennsylvania is developing the software “Continuum Damage Material Point Methods for Dynamic Fracture Animation (CD-MPM)”.

This software has one purpose: the simulation of destruction, as reported by Gamestar.

This is what CD-MPM looks like in the video

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In the video, the scientists show how the physics simulation works. It is impressive how the computer splits a slice of bread into two parts.

This is being simulated: The scientists simulate various destruction methods. In addition to the bread, there will also be:

  • a breaking Oreo cookie
  • a stretched armadillo
  • a smashing watermelon
  • a squashed pumpkin
  • a exploding Candy Crab
  • and a car flying through a fence

simulated. In each experiment, a new form of destruction is employed.

Looks graphically impressive – but unplayable

Here’s why your PC wouldn’t handle it: The scientists rendered the breaking bread with an i7-8700K with 12 threads:

  • Overall, the rendering process takes 331.7 seconds per frame.
  • Modern computer games calculate 60 frames or more in a second.

The calculations are therefore much more challenging.

Modern gaming PCs would never be able to handle the calculations – the result would be unplayable. Rather, you would need a whole arsenal of processors to calculate the graphics together.

Imagine if the PC would require 331.7 seconds for every frame in The Division 2 or in Borderlands 3: shooting or moving would be impossible.

This is how the experiment works

Broken cookie - Engine
This is what the broken cookie looks like in the video. Source: Youtube.

The calculations are very complicated: With the armadillo or the bread, the computer looks: How elastic is the material? Then, a point is assigned to each location. The greater the pressure on the individual point, the higher the stress/pressure. Eventually, the armadillo’s arms break off, and the bread tears apart.

What do you think? Would you have recognized at first glance that it is virtual bread? Would you like to play with such graphics?

ArcheAge is getting a graphics update, although not as realistic as the broken bread. This is what ArcheAge will soon look like with revised graphics:

More on the topic
Reworked ArcheAge Graphics – looks like a new MMORPG
von Alexander Leitsch
Source(s): Gamestar, Computer and Information Science, Universität von Pennsylvania
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