The current mega hit Fortnite has a nasty twist. One of the game’s main developers left the game early, probably because it was too “Pixar” for him. The game he developed instead was a terrible flop, but exactly what he wanted to make.
With the success of Fortnite, some statements gained a truly terrible irony in retrospect.
When Fortnite went live in the summer of 2017 and wasn’t exactly a hit, Eurogamer interviewed game developer Cliff Bleszinski. He was once a big deal at Epic Games, and he was the one who presented Fortnite in 2011.
However, Bleszinski left Epic Games in 2014 to pursue his own thing.
Fortnite? It looks like Anna and Elsa are killing zombies
In 2017, Bleszinski said in an interview what bothered him a bit about Fortnite: the Pixar graphics.

According to Bleszinski, people had grown tired of the post-apocalyptic look at that time, and as a reaction, they preferred a “cartoon look.” There’s a generation that grew up with Pixar movies. In the interview, the developer said: “If you look at the Fortnite trailer, it looks like Elsa and Anna are running around killing zombies.“
Apparently, that was not what Bleszinski wanted.

He said: “I respect that, […] but we wanted to do something different. A first-person shooter that appeals to fans of Call of Duty and Halo. A shooter that has more of a dark sci-fi look than the cartoonish.”
Bleszinski left Fortnite in 2014 and instead made the shooter Lawbreakers with a sci-fi look.

Instead of Fortnite, he made a terrible flop
Half a year after the interview, the situation now speaks a clear language:
- Lawbreakers is considered one of the worst flops of recent years.
- Fortnite has become a massive hit.
Apparently, the generation that grew up with Pixar movies is now in charge.
In Bleszinski’s defense, it can be said: Surely the look was not the only reason for his departure. Typically, such things are also a combination of several factors. But the irony here is already bitter.

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