Forspoken is a new fantasy action RPG for PS5 and PC that was released on January 24. It has already fallen short with a 68% rating on Metacritic, and user reviews are even worse. There are several unusual criticisms, besides the gameplay and technology, that stand out: main character, dialogues, and narrative design. The game apparently suffers from the Buffy syndrome.
This is the basic idea of Forspoken: In Forspoken, the protagonist Frey is sent from New York to a fantasy world.
The idea was apparently that comedy and emotional connection arise by having a ‘character from the player’s world’ interact with a classic fantasy world.
But for many users rating the game on Metacritic, this narrative trick does not work at all.
“The most annoying and unsympathetic character in gaming”
What is the criticism of this? When reading user comments on Metacritic (40% on PS5), many have a problem with exactly this narrative decision:
- The character Frey is described by many as ‘unsympathetic’ and ‘annoying’. She does nothing but swear. You just don’t like the main character.
- In a review, it is stated that Frey is the ‘most annoying and unsympathetic character in gaming history’: She cannot form a sentence without a curse word, is bitter, mean, and terrible in every way.
- It is repeatedly said that the game is ‘cringe’, that is, embarrassing.
- In a user review, it is stated: The game is ‘All quips and no bite’ – the game does not want to be a game at all, but rather a movie or a TV series.
- Another negative review refers to Forspoken as a ‘vanity project’ – it is like a ‘Marvel Phase 4’ product with F-bombs.
Are there any positive voices? Yes, some find exactly this humor in Forspoken to be laugh-out-loud funny:
Josh Whedon shapes ironic meta-narrative style
What do we understand by the Buffy Syndrome? The TV series Buffy aired from 1997 to 2003 and was the project of Josh Whedon, who later developed series like Firefly or movies like Marvel’s The Avengers.
Whedon is known for a dialogue style and a narrative form that has been adopted by many:
- His characters know the clichés of their genre and actively make fun of them.
- They repeatedly point out how absurd the situation they find themselves in is – while they also break the fourth wall, so to speak winking at the audience.
- Moreover, they tease each other and rib each other all the time.
The narrative style is described in an article by Forbes as ‘Whedonesque’, with an example being a tension-filled scene from ‘Age of Ultron’.
At the climax of the film, superhero Hawkeye says: ‘Okay, let’s see. The city is flying, we’re fighting an army of robots, and I have a bow and arrow. None of this makes any sense.’
This narrative style, of ironically questioning a tension-filled situation, has become typical of the Marvel universe – and is now also used in films like Dungeons and Dragons: Honor among Thieves.
Partly, criticism has now flared up around this. Some found the new Thor film too silly.
In Forspoken, the dislike for this narrative style is now fully evident.
Cool when Deadpool does it – Annoying when women do it
What note resonates here? This criticism of the narrative style is not universal; it does not always come:
- For example, the character ‘Deadpool’ is fervently celebrated by fans precisely for this narrative style. In Forspoken, it is now failing.
- Also, in Marvel projects that heavily feature women, such as the new Thor film or the series ‘She-Hulk’, criticism has grown loud regarding the tone that was hardly heard in highly ironic films like ‘Guardians of the Galaxy’.
Forbes notes that it is already striking that the criticism of the narrative style often arises when women are at the forefront of a project, such as Mindy Kaling in ‘Velma’ or now voice actress Ella Balinska in Forspoken, while Ryan Reynolds has built a star career with exactly this narrative style as Deadpool.
On the other hand, it could also simply be due to the setting: The Whedon narrative style fits a world where Deadpool, the Guardians of the Galaxy, or Buffy live, possibly not to a fantasy world.
Perhaps one should not make fun of the fantasy world of Forspoken to elevate it – it would function without quips and sarcastic meta-remarks.
Other games also have difficulties: