In the lead-up to Forsaken, Bungie has now announced how they want to further promote group dynamics within clans and matchmaking in Destiny 2.

A few weeks before the launch of the Forsaken expansion, Bungie revealed details that should make it easier to keep fireteams together. Additionally, there are updates on some changes aimed at making playing in a clan more attractive and supportive.
Fireteams will remain together
Small change with a big impact: A very simple feature is returning with Forsaken. This is likely to bring joy to many fans, as it has essentially been requested by the community since the release of Destiny 2:
Fireteams formed during an activity will stay together from September 4 – even if the activity ends. This applies to:
- Strikes
- Gambit
- Crucible
Consequently, soon not only fixed fireteams with friends but also teams randomized through matchmaking will be able to stay together for multiple strikes or PvP matches if desired.
Exemptions: This mechanic does not apply in competitive Crucible. Furthermore, should a Crucible match end due to the mercy rule or if the scores are too far apart, Guardians will be sent back to the matchmaking to form new teams.

Clans receive an update with Forsaken
With Forsaken, the way your clan earns XP changes: Hawthorne will have three daily bounties at the launch of Forsaken. These can be completed either solo or in the fireteam and grant a small amount of clan experience points upon successful completion.
Once you reach level 50 with your character, Hawthorne will also offer three weekly bounties. These bounties grant you more clan XP, but require a fireteam made up of clan members.
The clan perks that can be unlocked by leveling up the clan level with clan XP will be redesigned to make it worthwhile to work together as a clan. Bungie mentioned the following examples:
- Rank 3: Increased resilience when in a fireteam with clan members
- Rank 5: Grants a chance for additional Aether and Baryon resources when collected in the Rift
- Rank 6: The weekly clan milestone grants an additional masterwork core

By the way: Players who do not have a clan but do not want to play alone will receive a special opportunity with Forsaken to signal to other Guardians that they are looking for a group.
This emote could completely take away the justification for LFG sites. In this animation, the lonely Guardian swings on a swing in the rain, head down. Because unfortunately, he has no one to play with. If you can’t find a group this way, you might as well give up.
What do you think of these changes? Do they make the game in a group more attractive for you?