For Honor: Higher stability is a top priority, according to Ubisoft

For Honor: Higher stability is a top priority, according to Ubisoft

In For Honor, the player experience is set to improve: Ubisoft aims to achieve this with higher stability, balanced heroes, and revised gear stats.

Each week, a letter to the community titled “This Week at Bungie” is released for the MMO shooter Destiny. In it, the developers regularly provide insights into upcoming changes, announce events, or discuss the current state of the game. The Division does something similar with the “State of the Game”.

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For Honor is also starting with such situation reports. Ubisoft calls these posts “This Week in For Honor” and intends to provide updates from the development team and discuss current topics.

There is still much work ahead for the developers

In the first “This Week in For Honor”, producer Stéphane Cardin addresses the community: After the launch of For Honor, the reactions indicated that players enjoy the core gameplay. However, there is still much work ahead for the developers to improve the overall stability of the game.

As a producer, he can assure that the team is confronting this situation with all their might. Ultimately, For Honor is intended to establish itself in the long term. Therefore, the top priority is to stabilize the player experience. Since launch, they have been working to fix connectivity and matchmaking issues.

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Additionally, Ubisoft is working on balancing the heroes, making upcoming content easily accessible, and bringing back removed maps. “River Fort” and “High Fort” were once removed due to causing numerous disconnections. “River Fort” is now back.

Gear stats will be adjusted

For weeks, players have been complaining about the endgame in For Honor. The high values on the armor pieces significantly cloud the player experience, especially the revenge values. With “revenge builds”, players can trigger revenge extremely frequently, which is detrimental to the enjoyment of the game.

Ubisoft is now stating that they are aware of this issue. Some stats are indeed too powerful and disrupt the game balance, particularly those related to revenge.

In a future patch, these stats will be adjusted. This patch is also set to fix some of the matchmaking issues. More information will be available next week.


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Source(s): For Honor
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