Finally, the rogues in Hearthstone will be nerfed

Finally, the rogues in Hearthstone will be nerfed

The reign of terror of the rogues in Hearthstone is coming to an end soon. Blizzard has announced major nerfs. Three rogue cards are affected.

Anyone currently playing in the regular “Play” mode of Hearthstone is likely to encounter one class in particular: rogues. Undoubtedly, they are currently the strongest class with many powerful cards that, in combination, are hard to beat. Even pure counter decks, like current warrior variants, are struggling. Blizzard has acknowledged this and announced nerfs. A total of four cards will be weakened, three of which belong to the rogue.

The following nerfs in Hearthstone are coming

The Ü.B.E.L. criminal loses health points: The Ü.B.E.L. criminal is one of the core cards from current rogue decks. It not only gives the rogue two strong minions but also has a decent 5 health points. This value is being adjusted: The Kobold’s health points are reduced from 5 to 4.

Vanish will become more expensive: For 3 mana, Vanish has proven to be too strong. This spell pulls 2 pirates from the rogue’s deck and also pulls a weapon if the card is played as a combo. The mana cost is therefore increased from 3 mana to 4 mana.

Preparation will be weakened: Also, the classic rogue spell Preparation will be weakened. Currently, the spell reduces the mana cost of the next spell played by 3 for 0 mana. This value will be reduced to 2, making fewer combinations possible in the early stage of a game.

Archivist Elysiana will become more expensive: Finally, a neutral card is being hit that will mainly mean a nerf for warriors. The servant Archivist Elysiana is getting expensive, with the cost increasing from 8 mana to 9 mana. This makes it harder for warriors to return the card to their hand with a Young Brewmaster and play it multiple times.

The changes will be activated tomorrow, on May 22, 2019, with a new patch. Those who are not satisfied with the changes can disenchant the affected cards for their full arcane dust value for a few days.

What do you think about these adjustments? Do you find them good and sensible? Or is Blizzard overreacting?

No desire for too strong rogues? Then check out the solo adventure “The Great Heist,” which is also well received here:

Source(s): playhearthstone.com/de-de/
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