With the Iceborne expansion, a new dynamic difficulty level will come to Monster Hunter: World. It is supposed to adapt to the number of players in a group.
How does the difficulty work in MHW? Currently, the difficulty of monsters in Monster Hunter: World is divided into two levels: for solo players and for groups. It has not mattered whether there are 2 people in a group or 4, the monsters were of equal strength.
This difficulty was also fixed and did not change when, for example, multiple players left a group and the last one had to fight against a reinforced monster alone.

How does the new difficulty work? The new system will be introduced with the release of Iceborne. The new dynamic difficulty level will adjust to the number of players in the group.
The monsters will therefore be of different strengths depending on whether you:
- Play alone
- In a duo with a friend
- Or in a group of 3 to 4 players
The difficulty level will even change automatically in battle after Iceborne if a player, for example, lost connection and drops out of the group.
This change will not only affect the Iceborne expansion but also the base game Monster Hunter: World.
How exactly the new difficulty will scale the monster values is still unknown, but it will make the lives of hunters significantly less frustrating. Players are already looking forward to it on Reddit. User Nenacu wrote:
The balance of monster difficulty will now scale down when people leave the quest. FECK YES!
What do you think of the new difficulty system? Did you miss this?