„Am schwersten ist es, gegen die Übersättigung anzukämpfen“
The head of Final Fantasy XIV talks about how difficult it is to keep an MMORPG fresh over the years and about the expansion Stormblood.
Naoki Yoshida gave an interview to the US site MMORPG and talked about how difficult it is to keep an MMORPG exciting over many years.
Yoshida said the hardest part is the “ongoing battle” against oversaturation. Players get tired of an MMORPG if they play it for too long. The challenge for a long-standing MMORPG is to dispel this fatigue and to provide players with a sense of excitement and enthusiasm. That is why they try to develop regular new content, release expansions, and host fan festivals.
Stormblood offers as much story as a new role-playing game
With the expansion Stormblood, Square Enix aims to bring further variety. The raid “Return to Ivalice” is to be designed by special guest developers. Additionally, the world will continue to grow. It will go underwater and extensive raid content will also be introduced. Yoshida promises a new, more exciting gaming experience.
The story of Stormblood can be compared in size to a new role-playing game. Although Final Fantasy XIV is an MMORPG, players meet interesting NPCs, travel together for part of the journey and then leave them – just like in a classic Final Fantasy. Players can look forward to the latest title in the Final Fantasy series with Stormblood.
Further announcements for Stormblood are promised by Yoshida for the fan festival in Frankfurt on February 18. There, most of the information about Stormblood will be revealed.
More information about Stormblood can be found in this article:
Final Fantasy XIV has developed into one of the largest subscription-based MMORPGs on the market since the reboot 'A Realm Reborn' over 8 years ago. It offers p...