Producer Naoki Yoshida pulls back the curtain a day before the content patch and reveals: a cyclops. In the Hunt system of Final Fantasy XIV: A Realm Reborn, players will hunt down really big monsters.
Much was already known about the patch 2.3. in advance, but the “Hunt” system remained a mystery. A day before patch 2.3. goes live, bringing players Ramuh, the Crystal Tower, and desynthesis, producer Naoki Yoshida now reveals the intricacies of the hunt.
It somewhat resembles monster sightseeing. Because the oversized hunt targets will only appear under certain conditions. These oversized, often towering “elite” targets require more than just a brave hero. Entire groups should band together here to put an end to the “high game”. It’s good that it does not say “first come, first served,” but “free for all” – anyone can participate in the chase for such a giant. This giant monster cannot be shot down by a single group and claimed for themselves.
Those who bring down these elite targets will receive hunt badges. They can exchange these at their state society for items. There is no limit to how many the hero can hunt per week. In addition to these truly big targets, there are bounty lists featuring less troublesome monsters that provide less loot.
Mein MMO says: It seems that the high-hunt system could bring some variety to Eorzea. At the moment, players are chasing from Fate to Fate, from event to event, on relatively predictable routes. A kind of “world boss” that requires more than just one group and has an irregular spawn timer can hopefully bring some variety and danger. Because alone, one should definitely not get under the hammer of such beings.
