Final Fantasy XIV changes half of the classes with Patch 7.01, makes them much stronger – Patch Notes in German

Final Fantasy XIV changes half of the classes with Patch 7.01, makes them much stronger – Patch Notes in German

Patch 7.01 for Final Fantasy XIV is live and brings a wealth of new features. Among other things, 10 of the 21 combat jobs are being buffed considerably. Additionally, there is a new raid and bug fixes.

What is Patch 7.01? Patch 7.01 is an interim patch for Final Fantasy XIV. It brings updates for the content of the major update 7.0, which officially launched with the release of Dawntrail on July 2, 2024.

The maintenance for this started on the morning of July 16. Since around 11 AM, the game has been live again.

To access parts of the new content, you need the current expansion Dawntrail. Here you can watch the launch trailer:

Buffs for the Monk and more Aggro for the Tanks

Which classes have been buffed? Monk players can particularly rejoice in this patch: A total of 14 commands now deal more damage. The Tornado Kick now does 1,200 instead of 850. Some combo damage attacks also benefit more now.

In addition, all tank classes have received the additional effect Increased Enmity. This makes it easier for them to keep the attention of enemies while the attackers do their best. The warrior’s command Ruinator now also does more damage, but the necessary status is now only active for 20 seconds instead of 30 seconds.

Further changes:

  • The new class Viper now has more range on some attacks
  • The Black Mage now learns Shadow Soul at level 35 instead of 76
  • The Manafication status of the Red Mage now lasts 30 seconds instead of 15
  • The commands Light Speed, Light Pull, and Shadow Pull have been shortened; the attack value of Macrocosm has been increased

Arena Battles Galore in the New Raid: The Arkadion – Heavyweight

What new raid is there? The new 8-player raid is now playable in its easy version: Arkadion – Heavyweight. You can face these battles:

  • Arkadion – Heavyweight R1
  • Arkadion – Heavyweight R2
  • Arkadion – Heavyweight R3
  • Arkadion – Heavyweight R4

These are the requirements for participation:

  • Warrior/Mage level 100
  • Minimum item level 685
  • 8 players in the group

There is a time limit of 90 minutes per fight to defeat the boss.

What else awaits you in the endgame can be read in our Endgame Guide for Dawntrail:

More on the topic
Final Fantasy XIV Dawntrail: Endgame – Finally, Kreszentia is here
von Sophia Weiss

How do you unlock the raid? The raid is behind a new level 100 quest line. This starts in Solution Nine at X 19.1 and Y 18.8. The quest is called The Arkadion Calls!. The quest giver is the NPC Man with Cowboy Hat.

There are a total of six quests related to the raid. You will unlock these while completing your first raid run.

Please note that you must have completed the last quest of the main scenario of update 7.0 Dawntrail to unlock the raid.

When will the hard version of the raid be available? The hard, aka epic version of the raid will be available with patch 7.05. The release date for this update is not yet set.

On the second page of this news, you will find the full patch notes, including all bug fixes and known issues.

Lastly, there were also updates from Naoki Yoshida himself regarding the next Eureka or Bozja-like MMO content for Final Fantasy XIV. It is expected to arrive with patch 7.2, which is further down the line: “It will excite the fans”: Head of Final Fantasy XIV announces the most anticipated content of the MMORPG for Dawntrail

Source(s): Lodestone
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