Final Fantasy XIV: 3.0 raises level cap

Final Fantasy XIV: 3.0 raises level cap

Naoki Yoshida, the mastermind behind the MMO Final Fantasy XIV: A Realm Reborn, has revealed that with the expansion 3.0, the level cap will also be raised. Furthermore, the plan is to later introduce personal airships for players.

Naoki Yoshida is one of the most colorful figures in the MMO genre. During an “Open Table” with journalists, representatives from the media grilled him with numerous questions on the sidelines of Gamescom. Unlike many of his colleagues, he willingly provided answers.

Personal airships are planned to come to Final Fantasy XIV at some point in the future

When asked if there would eventually be a possibility to construct or own personal airships, Yoshida was surprised by such a direct question, but then stated: “Yes, one day players will be able to build airships. I didn’t expect such a direct question, but yes. This is still strictly confidential, but you hit the nail on the head.” As a big Final Fantasy fan, it is important for him to introduce traditional and essential components of the FF universe, like airships, and to make them something great. Players could build their airship together and then embark on a shared adventure.

Similarly specific to airships, Yoshida was also asked whether the level cap would be raised with expansion 3.0. “When we bring the expansion, players will be able to level beyond 50.”

In Germany, people prefer it dark

Final Fantasy XIV

One important thing for Yoshida is that players around the world, regardless of which console or medium they prefer, can play the same Final Fantasy. When the MMO is released on Mac soon, players will find the same game as those on Playstation 3 and 4 and PC players.

Everywhere, people talk about how different the markets are. He is often asked what distinguishes one market from another. However, according to Yoshida, one hardly notices that difference. Everywhere, players want the same thing: great new content and a game to be proud of that simply brings joy. This is ultimately the simple secret behind the current run of Final Fantasy XIV: great and exciting new content. Another important pillar that Yoshida mentioned is the service and the exchange with the community and constantly incorporating feedback.

[quote_right]”Once players start playing it, everyone loves the game.”

However, there are already differences between the markets. This is also true in Europe. One cannot simply talk about the European market. In France, for example, Final Fantasy has a strong tradition, and thus Final Fantasy XIV can be marketed as the “newest” Final Fantasy game. In Germany, however, fans prefer “dark fantasy” and have a dislike for “Japanese animation.” Therefore, one must approach the German players differently.

Because Yoshida is convinced: “Once players start playing it, everyone loves the game.”

Source(s): www.mmorpg.com
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