Final Fantasy XIV: 2 new Hard Modes, 1 new dungeon with 2.4

Final Fantasy XIV: 2 new Hard Modes, 1 new dungeon with 2.4

In Final Fantasy XIV, update 2.4, A Dream of Ice is coming. This brings new dungeons along with ninjas, same-sex marriage, and housing lots.

Final Fantasy XIV is going from success to success, which is also due to the fact that they regularly provide content for the players. In the smaller patches (where the third number changes) bug fixes occur and minor innovations make their way into the game, while in the expansions (where even the first number changes) things really kick off and there is supposed to be a new maximum level coming and in the content updates, the larger patches, new dungeons are appearing – just like now.

Square Enix gives us a taste of the trio they will have.

FFXIV Patch 2.4 Sastasha

This is how it goes with 2.4 into the hard mode of Sastasha, an infamous pirate cave:

Sastasha, the hideout of the legendary pirate Rauschebart, had temporarily served as a refuge for the Sahagin and the allied looting snakes. Finally, it looked like Limsa Lominsa could bring the cave under control, but unexpectedly a new, unknown enemy comes into play and shatters the forces of the Yellowjackets. Now Sastasha must be taken away again from someone – or something – …

Players can dive into a heavily tuned variant of “The Sunken Temple of Qarn“:
After your brave intervention, the cleanup efforts in the half-sunken temple ruins of Qarn have now been seriously taken on. However, as rumors spread that there are unimaginable treasures to be found, the difficulties are not far behind. Reckless looters activate new traps and Nenekko’s research team is in grave danger …

FFXIV Patch 2.4 Boss

And for the first time, it goes into the icy desert of “The Snow Cloak.” The dungeon is completely new to the game:

The climate drop after the Seventh Calamity caused a gigantic, insurmountable ice wall to form, blocking the way into the western highlands of Coerthas – the Snow Cloak. However, it is suspected that secret paths run through the ice wall … Where might they lead?

The three instances have – as is usual for Final Fantasy XIV a time limit of 90 minutes and require 1-4 players.

Source(s): FF XIV
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