Fans report: How annoying random players can be in The Division 2

Fans report: How annoying random players can be in The Division 2

The interplay with a random team is not easy in most games. Now, two fans report their experiences in The Division 2 and receive a lot of agreement. How annoying randoms can be.

What is the problem? Two players report in the subreddit of The Division 2 about incidents with random teammates.

While the user GOTPOTENTBUD was kicked from his group by his 3 teammates, Benderanomalous is annoyed by teammates who call for backup but then just stand around absent.

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Being kicked from clans? It can happen

This is what GOTPOTENTBUD criticizes: The user reports how he played a stronghold with a random group. The post has now (as of April 2, 16:57) over 1,400 upvotes.

I just spent my time in a daily, challenging stronghold and was kicked just before the end by a “clan” after a vote. Probably to let a friend join. Someone who is not AFK and does a lot of work for the team should NOT be kicked.

Source: Reddit

Additionally, he writes that he apparently had to carry his team and revived them multiple times.

This is how the community reacts: Over 300 fans respond to the post and some share similar experiences.

  • The user Nightwing__x writes: “Yes, when I see 3 people in my mission who are in the same clan, I just leave them behind. They are usually so toxic.”
  • Many think, however, that clans should not be generalized because of this. The majority of clans probably aren’t as bad as in this case. Generally, it’s worthwhile to play in a clan, even without such actions.
  • Some members of clans also stated that they would never do such a thing.
  • Moreover, the system also has many advantages, as it allows players who are simply absent to be removed from the group without problems. At least most of the time.

So-called AFK players can still become a problem, as the next case shows.

More on the topic
The Division 2: Create or Search for a Clan – How You Can Create Yours
von Sven Galitzki

Calling for reinforcements despite absence

This is what Benderanomalous criticizes: The next story seems to happen much more frequently and affects more players. The post has (as of April 2, 16:57) over 2500 upvotes.

Stop calling for reinforcements when you’re actually not doing anything. It wastes the time of people who just want to help.

Source: Reddit

Over 700 people reacted to this post and shared their comments, which prompted the user to make a call: “I feel like I’ve hit a nerve. I’m just doing it, people – call for reinforcements when really necessary, turn off the call when you’re done and move on. It’s really not hard and anyone can either play the game alone or try to help.”

This is how the community reacts:

  • Many recognize the problem and are also annoyed by it. They agree with Benderanomalous’s demand and would wish that players would use this search function correctly.
  • A possible reason for the problem is seen by the user beastking9, who thinks that people call for reinforcements, complete a mission or something similar, then go away from the screen and often leave the call function activated.
  • Some players are therefore calling for a timeout of the reinforcement call. Once a mission is completed, the player search should simply be disabled. This would probably avoid many such cases.
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In general, you need to be quite unlucky to encounter such situations frequently. Usually, the voting function is more helpful than annoying and the calls for reinforcements are useful for many players.

A little bit of fine-tuning here and there could, however, benefit the system, as players agree.

What do you think about all of this? Have you had similar problems and what would you improve?

More on the topic
How the Hunt for a Mask in The Division 2 Became My Coolest Experience
von Tarek Zehrer
Source(s): Reddit.com, Reddit.com
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