Fallout 76 will have survival features, but they should not be annoying

Fallout 76 will have survival features, but they should not be annoying

Survival and crafting play a role in the upcoming online game Fallout 76, but not to the extent that it is the case with Rust. It focuses on “softcore survival”: The features are not meant to be annoying.

No frustration: Bethesda does not want to frustrate players with Fallout 76. This is immediately evident in how the PvP system is designed. The development studio also takes a step back regarding survival elements.

Fallout 76 Wanderer

Softcore Survival without Frustration

Survival yes, but not hardcore. In Fallout 76, it will be necessary for your character to eat and drink, but Bethesda does not want to align itself with hardcore survival games like Rust.

  • You do not need to feed your character every few minutes or give them something to drink
  • Bethesda itself calls the system softcore survival
  • Survival elements are meant to support the gameplay but not lead to frustration
  • There is no need to constantly check if you have enough food reserves with you
  • Nonetheless, eating and drinking are important
  • A display in the UI gives you hints about how hungry or thirsty the hero is

Crafting is also important. As seen in many other online survival games, crafting is also a significant part of Fallout 76. You can craft various items:

  • Ammunition
  • Food
  • Armor
  • Building materials
  • Weapon mods

Bethesda wants Fallout 76 to be a fluid and enjoyable game. Therefore, the company is scaling back all elements that could lead to frustration for players. We will find out how it plays at the release on November 14 or even at the beta.

https://youtu.be/M9FGaan35s0
Source(s): Gamestar
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